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Post by max on Nov 12, 2007 8:31:21 GMT 1
Suggestion from old forum:
When timelimit is hit, the round will end before the map ends.
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Post by Strutter. ** on Nov 12, 2007 16:59:31 GMT 1
What about a command that tells you the nearest opposing enemy to you
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Post by max on Nov 12, 2007 21:01:17 GMT 1
Updates:
-RPG drop is fixed -MM1 drop is fixed -If red gets telefragged, their ratio is not affected -#e shows the nearest enemy
Thanks Strutt.
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Post by Strutter. ** on Nov 12, 2007 21:08:47 GMT 1
no thank you
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Post by max on Nov 12, 2007 23:33:55 GMT 1
Updates:
-#m to show who has MM1 -New system for RPG, read the RPG thread
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igno
Rank: Private
Posts: 16
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Post by igno on Nov 14, 2007 20:21:52 GMT 1
Suggestion from old forum: When timelimit is hit, the round will end before the map ends. im glad i didnt have to post my suggestions again. there was another one as well.... cant remember it though
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Post by Charlie on Nov 14, 2007 22:16:39 GMT 1
Max added an ''extended'' round, whenever a map is running a last game & it hits timelimit, it will continue until round is finished. Great work!
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Post by max on Nov 14, 2007 23:33:53 GMT 1
Added:
-When timelimit is hit, the round will end before the map ends. -Smoke nades are now more interesting. So I decreased ammo (maybe should still be 5).
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Post by Charlie on Nov 15, 2007 0:01:46 GMT 1
LMAO HAHAHAHA, COOL SMOKES!!! funny thing max, damn nice edit for sure.. i play with them alltime
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Post by max on Nov 15, 2007 13:54:00 GMT 1
-Smoke edited again. 5 was too much for FPS issues, so now you throw 3. -MM1 edited. It fires 2 fire nades, 1 frag, and 1 smoke. The normal bullet is also fired, and can still only boost teammates.
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Post by Charlie on Nov 15, 2007 15:13:03 GMT 1
Ahh damn - I edited 1/4 Smoke (5 Grenades), so people use it more.
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Post by max on Nov 15, 2007 17:40:35 GMT 1
Added:
-When RPG is being dropped, it will shoot a bullet in the air, so that people can see where it is dropped
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Post by Charlie on Nov 15, 2007 18:02:20 GMT 1
Awesome ;D
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Post by Strutter. ** on Nov 15, 2007 19:12:24 GMT 1
rofl max you just get better and better
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Post by caution on Nov 16, 2007 0:01:57 GMT 1
hey guys.
new to this forum, play on the server a bit, for something differnt.
I thought one suggestion that needs to be added (if it hasnt been suggested already) needs to be, when the rpg or mm1 is dropped, it appears on the radar of the appropriate teammates. little image, like briefcase on inf, or flag in ctf. im sure u know what i mean, i think it'll be a nice addition to the mod.
thanks for ya time.
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Post by mindmachine on Nov 16, 2007 2:49:06 GMT 1
When RPG is being dropped, it will shoot a bullet in the air, so that people can see where it is dropped
how about a beam of light shoots up i have seen it done with the ctf before
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Post by baker on Nov 16, 2007 2:58:55 GMT 1
or shoot, just a permanent beam of light when its on the ground cause u can be across the map and see a light shoot in the air but all that does is give u a direction to go to and i use #r for that . so a small beam of light, small being it hopefully not messing anyones fps up
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Post by max on Nov 16, 2007 16:36:21 GMT 1
@ caution This is client side, impossible to add it to the server, unless someone decides to make a client side Hide&Seek mod @ baker I will try to make something that is easier to spot (and maybe permanent).
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Post by psylence on Nov 16, 2007 23:27:39 GMT 1
nice work the new things are great
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Post by usdrama on Nov 17, 2007 15:06:54 GMT 1
Man thats hot.. loving it... i know something for the RPG drop : How about when the RPG is dropped, a fire nade explodes near it, so it keeps any unwanting seekers away from defending it , and its easy to spot...
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