i had this idea, each time a hider stubs a seeker, that hiders gravity goes down -5 so if they keep stunnning a hider, then they can jump higher. and Each time a seeker kills a hider, their gavity goes down - 5 . BUT, make it only for one round, cause i can stun a seeker alot of times or if theres an afk seeker.
Baker # Sounds very complicated, i know what you mean though... but new players might think the game is too hard, it was ment for noobs also to play at it, if their not so good in Normal shooting etc, maybe max likes your idea.
Big Momma # LOL, wtf are you talking about? Rank system, huh?
I don't like the player stats, those are totally useless. Sometimes the server is deathmatch and those kills count too, and like you said, seekers get much more points. If someone knows a server stats program which uses the log file (games.log) with open source, let me know. I can then edit it and make it for hide&seek, so I can make separate stats for hiders and seekers.
-5 gravity is actually nothing. Stunning a seeker that is afk is a problem, I don't think it will be alot of fun.
So, how comes theres sometimes no1 who wants to seek :/... go seek then & it's available for anyone so don't whine about that, it aint unfair. And max, you say it's kinda useless, but it hasn't have to be in a use? lol, it's just a 'side-thing', ppl can watch if they want. ;D
So, how comes theres sometimes no1 who wants to seek :/
that mostly happens when there aren't people fighting to get up the playerstats lol
and i was only giving a suggestion to make the points on each side more fair, wasn't whining if you want accept my suggestion, if you don't at least don't come saying i'm whining, it was just a suggestion ffs