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Bugs
Jan 9, 2011 16:32:40 GMT 1
Post by Charlie on Jan 9, 2011 16:32:40 GMT 1
1. The briefcase appears in a lot of maps, but it does no use to any team right now. Max, should we bring this back to the first zombie? If yes, could you please do this because I'm not sure how. 2. Almost in every map there are dead bodies floating around in the air, this is not the case with h&s so you should be able to fix it somehow... and the general body bugs are quite annoying, perhaps possible to fix in the next RPM client? 3. Not sure if this is a bug but, if you have a pistol the pistol ammo is added to m3a1 and USAS. Let's say you have a pistol with 7 bullets, and you pickup a m3a1 weapon that is 30 bullets, you will then have 37 bullets with the m3a1, same thing with the USAS I think, not 100% confirmed yet. 3. They have the same ammoIndex, so they share ammo. The ammoIndex is based on the mp_ammoType and ammoType which you can find in SOF2.wpn. If we sort the weapons by ammo types: 0.45 ACP US SOCOM M1911A1 M3A1 12 gauge USAS-12 M590 5.56mm M4 AK74 7.62mm MSG90A1 M60 40mm grenade M4 MM1
Ok, can you think of a good solution on how to solve this or should we just keep it as it is? It's quite unfair if you have a m3a1 and if you pick up a lot of pistols which is dropped the most frequently by a zombie it's basically like picking up more ammo to your m3a1. Does the same thing happen with shotty/usas, m4/ak, sniper/m60 and m4 nades/mm1?
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Bugs
Jan 9, 2011 16:59:43 GMT 1
Post by max on Jan 9, 2011 16:59:43 GMT 1
Yes, the same should happen to these weapons. You can test it to make sure. If you don't want the shared ammo, you can create your own SOF2.wpn file to seperate the ammo for each weapon by giving each weapon a different ammoType and mp_ammoType string.
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Bugs
Jan 9, 2011 17:37:46 GMT 1
Post by Charlie on Jan 9, 2011 17:37:46 GMT 1
Yes, the same should happen to these weapons. You can test it to make sure. If you don't want the shared ammo, you can create your own SOF2.wpn file to seperate the ammo for each weapon by giving each weapon a different ammoType and mp_ammoType string. Never done that before, wouldn't want to mess it up.
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Bugs
Jan 9, 2011 21:24:56 GMT 1
Post by max on Jan 9, 2011 21:24:56 GMT 1
Yes, the same should happen to these weapons. You can test it to make sure. If you don't want the shared ammo, you can create your own SOF2.wpn file to seperate the ammo for each weapon by giving each weapon a different ammoType and mp_ammoType string. Never done that before, wouldn't want to mess it up. I've never done it either but it shouldn't be that difficult. I can try to seperate all ammo on your server if you want.
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Bugs
Jan 9, 2011 21:52:11 GMT 1
Post by Charlie on Jan 9, 2011 21:52:11 GMT 1
Never done that before, wouldn't want to mess it up. I've never done it either but it shouldn't be that difficult. I can try to seperate all ammo on your server if you want. Ye sure, I'd appreciate that.
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Bugs
Jan 10, 2011 16:39:57 GMT 1
Post by max on Jan 10, 2011 16:39:57 GMT 1
Ye sure, I'd appreciate that. Actually not sure if it's possible, I'd have to define more ammo types and that might cause trouble with the client side. But I'll try.
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Bugs
Jan 12, 2011 17:07:25 GMT 1
Post by Charlie on Jan 12, 2011 17:07:25 GMT 1
M60 was dropped as two weapons by the same person.
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Bugs
Jan 12, 2011 19:01:25 GMT 1
Post by Virtus on Jan 12, 2011 19:01:25 GMT 1
Hum has this bug been fixed Charlie ? How many times did it happen ?
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Bugs
Jan 14, 2011 1:53:26 GMT 1
Post by max on Jan 14, 2011 1:53:26 GMT 1
That seems impossible, the other M60 must have been dropped by a different player.
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Bugs
Jan 16, 2011 17:00:14 GMT 1
Post by stoppbiel on Jan 16, 2011 17:00:14 GMT 1
I've seen it too that a person drops multiple m60 or so
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Bugs
Jan 17, 2011 22:13:59 GMT 1
Post by Charlie on Jan 17, 2011 22:13:59 GMT 1
Radio doesn't work as a female.
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Bugs
Jan 18, 2011 11:42:25 GMT 1
Post by Virtus on Jan 18, 2011 11:42:25 GMT 1
Radio doesn't work as a female. Yes I noticed that a long time ago but I never talked about that. Is it possible to put radio working with femals skins? But if we do it, we sould make femals sounds no ?
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Bugs
Jan 18, 2011 16:31:17 GMT 1
Post by max on Jan 18, 2011 16:31:17 GMT 1
Strange, I'll add the radio bug to Approved Suggestions and look into it.
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Bugs
Jan 18, 2011 17:26:11 GMT 1
Post by Virtus on Jan 18, 2011 17:26:11 GMT 1
Thank you
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