Bugs Jan 9, 2011 16:32:40 GMT 1
Post by Charlie on Jan 9, 2011 16:32:40 GMT 1
2. Almost in every map there are dead bodies floating around in the air, this is not the case with h&s so you should be able to fix it somehow... and the general body bugs are quite annoying, perhaps possible to fix in the next RPM client?
3. Not sure if this is a bug but, if you have a pistol the pistol ammo is added to m3a1 and USAS. Let's say you have a pistol with 7 bullets, and you pickup a m3a1 weapon that is 30 bullets, you will then have 37 bullets with the m3a1, same thing with the USAS I think, not 100% confirmed yet.
3. They have the same ammoIndex, so they share ammo. The ammoIndex is based on the mp_ammoType and ammoType which you can find in SOF2.wpn. If we sort the weapons by ammo types:
0.45 ACP US SOCOM M1911A1 M3A1
12 gauge USAS-12 M590
5.56mm M4 AK74
7.62mm MSG90A1 M60
40mm grenade M4 MM1
Ok, can you think of a good solution on how to solve this or should we just keep it as it is? It's quite unfair if you have a m3a1 and if you pick up a lot of pistols which is dropped the most frequently by a zombie it's basically like picking up more ammo to your m3a1.
Does the same thing happen with shotty/usas, m4/ak, sniper/m60 and m4 nades/mm1?