|
Bugs
Dec 9, 2010 16:46:27 GMT 1
Post by ~Thunder~ on Dec 9, 2010 16:46:27 GMT 1
You can say it easy but it gonna take some time to finish the bugs and i saw on sof2mp (ofcourse with fp: d2779) that rpm has 21 players online!!! new record and yesterday 28!!! goodjob team go for it and can u fix the lag charlie?
|
|
|
Bugs
Dec 9, 2010 17:44:38 GMT 1
Post by pessiiimistik on Dec 9, 2010 17:44:38 GMT 1
I have this idea to fix the shotgun bug. I'll simply distribute the shotguns 20 seconds after the round has started. This way, I can also make auto-respawn the first 20 seconds to solve the spawn killing problem. Good solution? there is just 1 problem left, if the humans get the shotgun after 20 sec., they can easyli get killed by the zombies. Humans cant defend themself in these 20 sec.
|
|
|
Bugs
Dec 9, 2010 17:56:27 GMT 1
Post by Charlie on Dec 9, 2010 17:56:27 GMT 1
I have this idea to fix the shotgun bug. I'll simply distribute the shotguns 20 seconds after the round has started. This way, I can also make auto-respawn the first 20 seconds to solve the spawn killing problem. Good solution? there is just 1 problem left, if the humans get the shotgun after 20 sec., they can easyli get killed by the zombies. Humans cant defend themself in these 20 sec. HOW ABOUT. When a new map loads, the warmup is 30 seconds long, this will ensure everyone has loaded the map from previous map ending. After these 30 seconds, the map will be auto-restarted and everyone is spawned with a shotty directly, but after 10 seconds (not 20) there will be a new auto-respawn for the dead humans and new shottys given for those who didn't receive any.
|
|
|
Bugs
Dec 9, 2010 18:04:31 GMT 1
Post by pessiiimistik on Dec 9, 2010 18:04:31 GMT 1
HOW ABOUT. When a new map loads, the warmup is 30 seconds long, this will ensure everyone has loaded the map from previous map ending. After these 30 seconds, the map will be auto-restarted and everyone is spawned with a shotty directly, but after 10 seconds (not 20) there will be a new auto-respawn for the dead humans and new shottys given for those who didn't receive any. sounds good, but is it possible?
|
|
|
Bugs
Dec 9, 2010 18:53:15 GMT 1
Post by makeveli on Dec 9, 2010 18:53:15 GMT 1
Stupid question Pessimist
|
|
|
Bugs
Dec 9, 2010 19:14:40 GMT 1
Post by Charlie on Dec 9, 2010 19:14:40 GMT 1
HOW ABOUT. When a new map loads, the warmup is 30 seconds long, this will ensure everyone has loaded the map from previous map ending. After these 30 seconds, the map will be auto-restarted and everyone is spawned with a shotty directly, but after 10 seconds (not 20) there will be a new auto-respawn for the dead humans and new shottys given for those who didn't receive any. sounds good, but is it possible? Yes, this is possible.
|
|
|
Bugs
Dec 9, 2010 21:15:25 GMT 1
Post by ρωиɑɦ on Dec 9, 2010 21:15:25 GMT 1
Carl use this method is the best: the warmup is 30 seconds long, after the Auto-Restart, and after 10 seconds auto-respawn. And PLUS 5 seconds for free roam. After that 5 seconds there is the time to randomly choose a zombie.
|
|
|
Bugs
Dec 9, 2010 22:55:43 GMT 1
Post by max on Dec 9, 2010 22:55:43 GMT 1
there is just 1 problem left, if the humans get the shotgun after 20 sec., they can easyli get killed by the zombies. Humans cant defend themself in these 20 sec. A good choice of spawn points (zombie does not spawn near humans) makes this problem negligible. Also there is just one starting zombie, so defense is hardly needed at the start.
|
|
|
Bugs
Dec 10, 2010 14:00:15 GMT 1
Post by ρωиɑɦ on Dec 10, 2010 14:00:15 GMT 1
yep max , that's the " mission "... Someone near u could become zombie.. that turns it harder and much funnier..
|
|
|
Bugs
Dec 14, 2010 16:59:11 GMT 1
Post by Charlie on Dec 14, 2010 16:59:11 GMT 1
- Sometimes people get 10 points for surviving a round when they didn't. It happened to me today. - !et makes a player the first zombie two rounds in a row.
|
|
|
Bugs
Dec 14, 2010 19:12:41 GMT 1
Post by derocketsl on Dec 14, 2010 19:12:41 GMT 1
check scoreboard happens quite often. no big deal really, jst sayin
|
|
|
Bugs
Dec 14, 2010 20:13:39 GMT 1
Post by Charlie on Dec 14, 2010 20:13:39 GMT 1
Another scoreboard bug, only 16 out of 25 zombies are shown on the scoreboard: M4 and ammo stuck in air.
|
|
|
Bugs
Dec 14, 2010 22:41:20 GMT 1
Post by max on Dec 14, 2010 22:41:20 GMT 1
@ extra points: Probably you confused this with points you get for killing the Sniper or M4 carrier, I forgot to remove these extra points. Added to Approved Suggestions.
@ ET same player twice: Solution is already in Approved Suggestions.
@ Weapon icon not showing in scoreboard: I'm aware of that. The client side only registers the H&S weapons, I added this to RPM 0.78. Because there is no sniper in H&S, this weapon is not registered. I'll have to enable the weapons server side with g_availableWeapons so that the clients load them. Added to Approved Suggestions.
@ scoreboard only showing 16 zombies: The scoreboard by default can only show 16 players for each team. It was assumed by Ravensoft that servers do not exceed 32 slots. For H&S I made it possible to show more than 16 hiders in RPM 0.78: for seekers / zombies this is not possible.
@ ammo stuck in the air: Ammo will always fall down until it reaches some ground entity. In your screenshot the ammo is actually on the ground (i.e. a player can stand at the place where the ammo is dropped).
By the way, today I noticed lots of client crashes when a new map was loaded. Probably due to the amount of messages/ commands from the server. I noticed that when there were alot of humans before the mapchange (so that the server doesn't have to put many zombies to humans in the new map) the crashes were nonexistent. Therefore, I'll make sure that all zombies are put to humans before the map change.
|
|
|
Bugs
Dec 15, 2010 8:38:53 GMT 1
Post by Charlie on Dec 15, 2010 8:38:53 GMT 1
@ extra points: Probably you confused this with points you get for killing the Sniper or M4 carrier, I forgot to remove these extra points. Added to Approved Suggestions. @ ET same player twice: Solution is already in Approved Suggestions. @ Weapon icon not showing in scoreboard: I'm aware of that. The client side only registers the H&S weapons, I added this to RPM 0.78. Because there is no sniper in H&S, this weapon is not registered. I'll have to enable the weapons server side with g_availableWeapons so that the clients load them. Added to Approved Suggestions. @ scoreboard only showing 16 zombies: The scoreboard by default can only show 16 players for each team. It was assumed by Ravensoft that servers do not exceed 32 slots. For H&S I made it possible to show more than 16 hiders in RPM 0.78: for seekers / zombies this is not possible. @ ammo stuck in the air: Ammo will always fall down until it reaches some ground entity. In your screenshot the ammo is actually on the ground (i.e. a player can stand at the place where the ammo is dropped). By the way, today I noticed lots of client crashes when a new map was loaded. Probably due to the amount of messages/ commands from the server. I noticed that when there were alot of humans before the mapchange (so that the server doesn't have to put many zombies to humans in the new map) the crashes were nonexistent. Therefore, I'll make sure that all zombies are put to humans before the map change. @ Extra points: Yes, could be the reason. @ ET same player twice: Alright! @ Scoreboard only showing 16 zombies: So this will be possible when you release the next RPM client? @ Ammo stuck in the air: Ah ok, this is not a big deal anyway.
|
|
|
Bugs
Dec 19, 2010 19:44:33 GMT 1
Post by linkan on Dec 19, 2010 19:44:33 GMT 1
Hey I found a bug this afternoon, lets say that only 1 human is alive and he decides to join spec or simply disconnect.. Then the round will continue until the time is 0:00. Is it possible to fix this? Zombies should automatically win if there are no humans left..
|
|
|
Bugs
Dec 19, 2010 22:53:46 GMT 1
Post by max on Dec 19, 2010 22:53:46 GMT 1
I found a bug this afternoon Thank you for reporting this bug! Added to approved suggestions.
|
|
|
Bugs
Dec 22, 2010 15:54:07 GMT 1
Post by Comu on Dec 22, 2010 15:54:07 GMT 1
Hey guys, I've found a bug at shop. If you're a human and jump down on the patio place on shop (screen below) and if the zombie team is open for everyone already, you get stuck and stay death in zombies with seeing Hiders location Regards
|
|
|
Bugs
Dec 22, 2010 17:51:49 GMT 1
Post by max on Dec 22, 2010 17:51:49 GMT 1
Thank you for reporting, I will try to reproduce the bug and fix it accordingly.
|
|
|
Bugs
Jan 2, 2011 2:10:55 GMT 1
Post by Mario on Jan 2, 2011 2:10:55 GMT 1
In the past few weeks I saw a bug 3 or 4 times: When you're killing a zombie thats stands really close to you, he dies but immediatly spawns at the very same spot. As human you'll get +1 point for killing, like it should, but the zombie does not spawn at the blue spawn.
|
|
|
Bugs
Jan 2, 2011 2:38:08 GMT 1
Post by linkan on Jan 2, 2011 2:38:08 GMT 1
In the past few weeks I saw a bug 3 or 4 times: When you're killing a zombie thats stands really close to you, he dies but immediatly spawns at the very same spot. As human you'll get +1 point for killing, like it should, but the zombie does not spawn at the blue spawn. Yeah true, seen this as well
|
|