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Post by Source on Dec 12, 2010 0:29:09 GMT 1
For once, Nico made some sense!
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Post by Charlie on Dec 12, 2010 1:30:31 GMT 1
Maybe the m4 cages could be removed, I can agree on this, because if people want to boost, they can boost each others, but also because m4 cages seems more like an h&s feature, perhaps replace those cages with the normal grenade launchers?
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Post by Virtus on Dec 12, 2010 10:43:30 GMT 1
Maybe the m4 cages could be removed, I can agree on this, because if people want to boost, they can boost each others, but also because m4 cages seems more like an h&s feature, perhaps replace those cages with the normal grenade launchers? Yeah ! Replace it by grenade launcher, something that make more damages
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Post by GoChucky on Dec 12, 2010 10:50:36 GMT 1
What about giving the last human alive, a speed boost? Like he's freakin scared and he runs for his live >.<
( only if there are more than X zombies versus 1 human.. ( x=12?) )
Because, if there are like 5 zombies after you, it's almost impossible to survive like 30 seconds.
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Post by Nico on Dec 12, 2010 11:04:01 GMT 1
No speedboost, just give extra good weapons, like mm1's and rpg's. So that he is going to try those zombies.
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Post by Virtus on Dec 12, 2010 14:08:52 GMT 1
Ye Nico, it's like when you're the last alive, you get a new weapon, like the MM1 for best jumps or RPG for more speed
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Post by diddy on Dec 12, 2010 14:30:34 GMT 1
- Maybe we should give the zombies speed or something to get the humans easier because ive been playing and nobody wants to be zombie because its boring they cant get the humans so the humans just run and the humans get the sniper rifle and m4 so it would help the zombies
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Post by max on Dec 12, 2010 15:46:15 GMT 1
- Maybe we should give the zombies speed or something to get the humans easier because ive been playing and nobody wants to be zombie because its boring they cant get the humans so the humans just run and the humans get the sniper rifle and m4 so it would help the zombies Please check out the powerup thread. It is suggested to give the first zombie a powerup (e.g. briefcase which gives extra speed).
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Post by ρωиɑɦ on Dec 13, 2010 15:16:10 GMT 1
people imo, the best zombie gameplay is CS 1.6 zombies. Search youtube videos. And you guys will see.
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Post by Virtus on Dec 13, 2010 19:48:00 GMT 1
people imo, the best zombie gameplay is CS 1.6 zombies. Search youtube videos. And you guys will see. Yeah the game type in Coutner strike 1.6 is very fun guys.. Just go check that out
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Post by Charlie on Dec 14, 2010 0:11:23 GMT 1
- Change m4 cages into regular grenade launcher. This will prevent high boosting. - For warmup stab fight; make it so there is no zombies during the warmup. - After warmup stab fight; add message "Player has won the warmup with x kills". - Remove or modify the special weapon drop flares. These are annoying. But, since you're adding this gun game, I'm guessing you will remove them anyway.
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Post by Charlie on Dec 14, 2010 17:02:02 GMT 1
- Briefcase disappears if the first zombie with the case is killed. Or when there's at least two zombies. - When a zombie dies, he respawn after 5-10 seconds, and not immediately. - Already suggested, but I think you've forgotten to add it. Knife stun = slow zombie, each stun adds 1 deadly throw knife. Bludgeon stun = slow zombie, each stun adds 1 bullet. - Distribute the weapons 10 seconds earlier, at '50' instead of '40'.
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Post by derocketsl on Dec 14, 2010 18:00:45 GMT 1
more gore when zombies get shot? xD
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Post by Charlie on Dec 14, 2010 18:22:43 GMT 1
more gore when zombies get shot? xD Haha, that would've been lovely. ;D +1
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Post by Virtus on Dec 14, 2010 18:33:00 GMT 1
more gore when zombies get shot? xD xD I agree with that PS : Charlie I have a sggestion a request... Please put more damage with knife ! when you touch a zombie with knife you need liek 7 hits to kill him... omg that's really too much..
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Post by max on Dec 14, 2010 22:50:24 GMT 1
- Briefcase disappears if the first zombie with the case is killed. Or when there's at least two zombies. - When a zombie dies, he respawn after 5-10 seconds, and not immediately. - Already suggested, but I think you've forgotten to add it. Knife stun = slow zombie, each stun adds 1 deadly throw knife. Bludgeon stun = slow zombie, each stun adds 1 bullet. - Distribute the weapons 10 seconds earlier, at '50' instead of '40'. 1. I can make it disappear if there are 3 zombies (at the same time the zombie team is opened). 2. Being a zombie is quite boring already, I don't think we need to make it even more boring. 3. I'll first add the gungame. After playing for a few hours today, I think the gungame will make stunning superfluous! 4. If players join humans during the first 20 seconds in a round they will spawn alive. Decreasing the weapon time to 10 seconds means that I'll have to decrease the join-alive-time to 10 as well. You sure you want that? @ more gore: more gore causes more lag, so I don't think we want it! @ knife damage: we will adjust this when we add the gungame.
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Post by baker on Dec 15, 2010 7:34:36 GMT 1
-When a zombie kills the m4 person & picks up 'm4' it gives them a frag grenade to throw.
Great job Max for coding & doing what you do, & great job Carl for being you & doing what you do to make it happen. This is like a Left 4 Dead SOF gametype & its been fun for the rounds ive played, especially running from the zombies as theyre right behind u and blasting them away haha. Gj, keep it up.
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Post by Charlie on Dec 15, 2010 8:42:12 GMT 1
- Briefcase disappears if the first zombie with the case is killed. Or when there's at least two zombies. - When a zombie dies, he respawn after 5-10 seconds, and not immediately. - Already suggested, but I think you've forgotten to add it. Knife stun = slow zombie, each stun adds 1 deadly throw knife. Bludgeon stun = slow zombie, each stun adds 1 bullet. - Distribute the weapons 10 seconds earlier, at '50' instead of '40'. 4. If players join humans during the first 20 seconds in a round they will spawn alive. Decreasing the weapon time to 10 seconds means that I'll have to decrease the join-alive-time to 10 as well. You sure you want that? Yes, most people would want the weapons to be given a bit earlier.
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Post by pessiiimistik on Dec 15, 2010 14:07:33 GMT 1
but then, there are players with low connecting, who dont get a shotgun. It happens to me 2 that i dont more than 10 seconds to connect
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Post by Charlie on Dec 15, 2010 15:00:44 GMT 1
but then, there are players with low connecting, who dont get a shotgun. It happens to me 2 that i dont more than 10 seconds to connect There will still be a warmup on 30 sec! (Players would have 40 seconds to connect before the weapons are given)
Would it be possible to lock red team and spectator for the first zombie until: A. auto-spawn is unavailable (after 10 seconds). B. he killed a human. Why? Sometimes when there's a new first zombie, he team-switch back to humans before the auto-respawn is unavailable and we have to !et and this means there will be a new zombie, kinda lame. A third alternative would be if you made it so when we !et it will bring back the team switcher to zombies, and not someone else.
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