|
Post by Comu on Dec 23, 2010 16:11:11 GMT 1
Then add both suggestions together. Make extra awards for: -> Most killed humans -> Most killed zombies -> Most given Headshots -> ... and some others
|
|
|
Post by Nico on Dec 23, 2010 18:29:53 GMT 1
I think Charlie is right, the award systeem sounds much better and more campless.
|
|
|
Post by Azote on Dec 28, 2010 23:42:28 GMT 1
add more guns
|
|
|
Post by Nico on Dec 29, 2010 1:48:52 GMT 1
yes when comes the gun drop system (a)
|
|
|
Post by montreal gazette on Dec 29, 2010 15:26:17 GMT 1
Sounds like a great idea,
|
|
|
Post by P o w on Dec 31, 2010 23:33:04 GMT 1
Yea it does
|
|
|
Post by greenhead on Jan 1, 2011 6:20:46 GMT 1
I got a better if some 1 is good at map making make the scariest map of all as we hav resident evil map on the server So lets take make some map frm the scariest movies u hav ever think of and thn we make tht map wht say....? And as its zombie mod we need some scary maps
|
|
|
Post by Virtus on Jan 3, 2011 21:09:59 GMT 1
Will you add more weapons ?
|
|
|
Post by P o w on Jan 3, 2011 23:33:41 GMT 1
Yes its an approved suggestion
|
|
|
Post by diddy on Jan 3, 2011 23:56:04 GMT 1
I got a better if some 1 is good at map making make the scariest map of all as we hav resident evil map on the server So lets take make some map frm the scariest movies u hav ever think of and thn we make tht map wht say....? And as its zombie mod we need some scary maps i think that is a amazing idea, it would be fun +1
|
|
|
Post by greenhead on Jan 4, 2011 7:40:35 GMT 1
yeah has any 1 played evil dead regeneration or what eva its called u guys can make some creepy maps frm tht game ;-)
|
|
|
Post by Charlie on Jan 4, 2011 22:32:57 GMT 1
Suggestion: Shotty bludgeon (and pistol whip?) stuns the zombie for 5 seconds, what will the effect be? Make them slow as if they were slow and retarded zombies like in the movies? Or they can't use their knife during these 5 seconds? Plus you get throw knives or some other bonus?
Feel free to develop my stun idea, I think it's good.
Also concerning the first zombie, I think it's good the way it is now, and by that I mean it's a better system then what has been suggested about a random zombie each round as he's running around with the other humans upon start, and then being very close to the other humans.
But I think the first zombie needs another powerup of some kind. Max, what did we decide about the briefcase, should we put it back now? I'm guessing you've fixed it so it disappears when there's 3+ zombies.
|
|
|
Post by Nico on Jan 4, 2011 23:17:00 GMT 1
Suggestion: Shotty bludgeon (and pistol whip?) stuns the zombie for 5 seconds, what will the effect be? Make them slow as if they were slow and retarded zombies like in the movies? Or they can't use their knife during these 5 seconds? Plus you get throw knives or some other bonus? Feel free to develop my stun idea, I think it's good. Also concerning the first zombie, I think it's good the way it is now, and by that I mean it's a better system then what has been suggested about a random zombie each round as he's running around with the other humans upon start, and then being very close to the other humans. But I think the first zombie needs another powerup of some kind. Max, what did we decide about the briefcase, should we put it back now? I'm guessing you've fixed it so it disappears when there's 3+ zombies. Maybe add this with 5+ zombies or something? I mean if there isn't a very pro zombie he most of the time gets overpowerd by 10 human who wants a weapon (what actually is good thing). But if you add also some stun effect it only get's harder.
|
|
|
Post by Charlie on Jan 24, 2011 18:05:29 GMT 1
Suggestions:
Extended afk time for zombies before going spec (45 sec?) No ft on afk admins, we should have the privilege of not being forced to spec at all.
When you're the only player in-game (waiting for players or just testing some things) it sucks being zombie all the time so humans should be unlocked at this point. Also no ft spec is needed at this point either for any player, just keep it enabled when there are at least 2 in-game players.
|
|
|
Post by max on Jan 24, 2011 19:40:42 GMT 1
Suggestions: Extended afk time for zombies before going spec (45 sec?) No ft on afk admins, we should have the privilege of not being forced to spec at all. When you're the only player in-game (waiting for players or just testing some things) it sucks being zombie all the time so humans should be unlocked at this point. Also no ft spec is needed at this point either for any player, just keep it enabled when there are at least 2 in-game players. You can set the AFK time for zombies by using AFK_Blue cvar. I don't recommend putting it higher though, 45 seconds is alot of time to get free RPG's. I also find it annoying when I'm the only player. You can go spectators, add a bot (which will be blue) and then join red in order to test as a human.
|
|
|
Post by Charlie on Jan 24, 2011 20:22:09 GMT 1
Suggestions: Extended afk time for zombies before going spec (45 sec?) No ft on afk admins, we should have the privilege of not being forced to spec at all. When you're the only player in-game (waiting for players or just testing some things) it sucks being zombie all the time so humans should be unlocked at this point. Also no ft spec is needed at this point either for any player, just keep it enabled when there are at least 2 in-game players. You can set the AFK time for zombies by using AFK_Blue cvar. I don't recommend putting it higher though, 45 seconds is alot of time to get free RPG's. I also find it annoying when I'm the only player. You can go spectators, add a bot (which will be blue) and then join red in order to test as a human. 1. Ok. But no ft on admins!!! 2. Well could you please change this later? It wasn't a suggestion for myself, and not everyone can add bots. ;D
|
|
|
Post by max on Jan 24, 2011 23:01:35 GMT 1
1. Admins will also be forceteamed, I won't remove this. This is logical because admins can be AFK as well. This problem occurred in older RPM versions, where AFK admins in CTF would stay in a team and mess up the team balance. 2. I could change the team balance for 1 player (so that he is human), added to Approved Suggestions.
|
|
|
Post by Charlie on Jan 24, 2011 23:22:30 GMT 1
Alright. ;D
|
|
|
Post by Comu on Jan 25, 2011 7:07:06 GMT 1
I would suggest, if you et (so if a zombie left), first people which are dead get ft into the zombies. If none is there, humans are taken.
|
|
|
Post by max on Jan 25, 2011 10:44:22 GMT 1
I would suggest, if you et (so if a zombie left), first people which are dead get ft into the zombies. If none is there, humans are taken. Could do that, but I'm wary of team change abuse. The great thing about the current system is that always the last rounds first dead human is chosen, even if he changed team.
|
|