|
Post by max on Dec 8, 2010 17:44:46 GMT 1
- I agree with the random weapon drop system. This is a very fun idea, but powerful weapons shouldn't be "enabled" until there's at least a few zombies. - I don't feel the same being the first zombie as being a seeker in h&s, in h&s you are seeker for the whole map, on h&z you are just first zombie if you die as first human, this is a small chance the more players who are in the server. - I think all last survivors should be rewarded with the same type of weapon, let's say we give them all a sniper (lower ammo), or more shotty ammo for next round, what ever. Then we just add M4 and all other weapons in the random weapon drop system. - I also agree with Pwnah with 10 points. Surviving a round shouldn't give that much score cause normally you kill maybe 3 zombies per round, so as a human you're better off camping to get those 10 points and eventually win the map this way. About the stunning. Max, if you don't like throw knives, maybe use bludgeon as stunning and you get more ammo or something + you slow the zombie down. 1. Sure we can reduce the points that a surviving human gets. Let's make it 3? 2. I propose we add two ways of stunning. First is knife stun: we could use the H&S stunning with knife, that should be fine. The throw knife that you get: should it do damage or stun? Second is bludgeon stun: this can give you 10 shotgun bullets (20 ammo maximum to prevent AFK abuse). We can use both of these stunning mechanisms! Bludgeon stun is obviously harder to execute so it should have a big reward. 3. We have to think about the weapon drop system. Like you said, we can use some reward for surviving the round (e.g. extra ammo) and only add special weapons through zombie killing. Alternatively, we can keep the special weapons that are available right now (and keep them as rewards for surviving the round) and simply add more which can only be dropped by zombies. Also, which weapons should be added? I think we can use ALL weapons and determine the drop odds and damage for them. 3rd survive human will get pistol with some stun bullets. I think a stun gun is unfun because you can annoy the first zombie too much with it.
|
|
|
Post by ρωиɑɦ on Dec 8, 2010 17:48:14 GMT 1
I think the throw knife should make damage.
|
|
|
Post by pessiiimistik on Dec 8, 2010 17:59:53 GMT 1
throwing knifes should only do damage.. like 5 orso. Then u can show ur skills with stunning without throwing, when u get 1+ knife. Otherwise would be too easy for humans.
|
|
|
Post by Charlie on Dec 8, 2010 18:27:45 GMT 1
Good thinking there max. 1. Yes, 3 points for surviving a round sounds fair and not too much. Could be placed to approved suggestions immediately. 2. Personally I like both stunning ideas, and it also brings more fun to the game by adding two different types of stunning. Maybe some people will go with the knife stunning, some others go with the bludgeon depending on what you're mostly skilled in, or whatever you prefer! Maybe you picked up enough ammo so you go with knife stun instead. Ye? 3. I think on this one we could actually go with the first choice, add extra ammo or something useful to all surviving humans (if ammo, not too much cause there might be many survivors) and just put other ALL weapons like you said max, into the random weapon drop. The sniper and m4 could be included in this. The most boring and the least damage making weapons could be dropped most frequently, obviously, and RPG/MM1 dropped on rare occasions, like only a few times per map or what so ever, if these weapons are dropped too often you don't get too excited waiting for them to come. But maybe you should figure out a percentage system for each weapon first. What about grenades? There are a lot of frag nades which I think maybe not all of them are necessary to use because there's like 4 types of frag nades, SMOGH, F1, MDN11 and that tiny green shit. I suggest we just use 1 type of frag nade.
|
|
|
Post by ρωиɑɦ on Dec 8, 2010 21:15:33 GMT 1
yess.. a granade could take 50% for zombie life. Idk, must ask others about granades.
|
|
|
Post by Charlie on Dec 8, 2010 21:43:43 GMT 1
- "Zombies are full", imo zombies should never be full and it should be unlocked. Better if humans are locked.
|
|
|
Post by ρωиɑɦ on Dec 8, 2010 22:50:59 GMT 1
all unlocked. If you change to human you are dead. But you can be freely zombie.
|
|
|
Post by P o w on Dec 8, 2010 23:06:48 GMT 1
I think zombies shouldn't be able to swich because people go specs when they are the only Zombie [first] and wait for another to join Humans
|
|
|
Post by Charlie on Dec 8, 2010 23:39:32 GMT 1
Why join humans as dead anyway? You should be in zombies and help them, when next round loads you are automatically put to humans.
|
|
|
Post by max on Dec 9, 2010 0:32:46 GMT 1
Why join humans as dead anyway? You should be in zombies and help them, when next round loads you are automatically put it humans. I want to keep zombies locked because of the dynamics of the gametype. One zombie starting per round is nice, you wouldn't want to have more depending on the number of players connecting. Say that 3 players connect so you would have 4 starting zombies, do you really want this? I think this is why you want to keep the zombies team locked.
|
|
|
Post by Charlie on Dec 9, 2010 0:57:59 GMT 1
Well max, no you are right about the dynamics, but as it is now it's kinda annoying as there still are plenty of dead humans who ask for respawn. Could we try to find a solution for this? One of the great points with zombies was that there weren't supposed to be any dead players waiting for new round. We can respawn them, but this would only become an endless irritating habit if it isn't solved in another way than unlocking zombies.
Any idea? Also what I found frustrating in my test server is that every time I joined humans and !gr'd I went back to zombies.
Oh ye and a question, for how long is red team open for respawn? (before it makes you join as dead)
|
|
|
Post by Boe!Man on Dec 9, 2010 1:07:02 GMT 1
I think 2k3 also uses g_roundjointime x (in secs) for this, meaning you're able to adjust this yourself.
|
|
|
Post by derocketsl on Dec 9, 2010 2:18:32 GMT 1
In short: most of the people at DB who replied agree that zombies infact should be faster and weapons should do less damage. I haven't play it when th server is full, it might be better then..but why not give it a try? givin zombies more speed etc.
|
|
|
Post by sopho on Dec 9, 2010 10:54:41 GMT 1
maybe you can just add some shotguns on the ground at red spawn point for the people who get respawned or for the guys without shotgun (bug)
|
|
|
Post by max on Dec 9, 2010 11:16:31 GMT 1
Well max, no you are right about the dynamics, but as it is now it's kinda annoying as there still are plenty of dead humans who ask for respawn. Oh ye and a question, for how long is red team open for respawn? (before it makes you join as dead) There are only dead humans if they just connected to the server. I don't see any problem with this as this is not different than in H&S. Red team is open for respawn for 20 seconds but players won't get a shotgun if they join during this period. I guess this should be fixed. Perhaps I should give the weapons 20 seconds after the round has started? most of the people at DB who replied agree that zombies infact should be faster and weapons should do less damage. I haven't play it when th server is full, it might be better then..but why not give it a try? givin zombies more speed etc. Why make the zombies faster? Do you want them to kill humans more easily? maybe you can just add some shotguns on the ground at red spawn point for the people who get respawned or for the guys without shotgun (bug) That's a bad solution in my opinion. Everyone should just spawn with a shotgun.
|
|
|
Post by ShineX on Dec 9, 2010 13:59:16 GMT 1
Okay I'm on my iTouch and I cbf quoting stuff, so here, - When it's the start and there is only one Zombie, have that team locked, when that zombie kills maybe 3 people the team unlocks? - When it's the start with only one Zombie, make everyone have no weapons, this can be easier for Zombies to kill. After there is maybe 3 Zombies everyone alive gets Shotgun and maybe some more guns. This will make the shotgun bug fixed. - Make Zombies faster?? No, make it realistic, Zombies are slow, retarded and dopy. So I think make the Zombies slower s tiny bit or leave their speed and make the humans faster! This point is supporting the "no guns first 3 Zombies" idea above. - Also, when their is more Zombies then Humans, make them get slower. Each time they kill a human try get even slower and so on. Or, the opposite, make the humans faster each death of a human. Eg. 20 zombies vs 1 human? Yeah you got guns but you cant take them all on(reload time, damage, ammo). so making them faster would be useful. Always, like I said I'm on my iTouch and I don't want to read over what I typed lol so I hope you understand
|
|
|
Post by ShineX on Dec 9, 2010 14:04:40 GMT 1
Also like I said to max in the server, make the Zombies realistic, you guys know how you totally remove all weapons including knifes? You become a monkey type player lol and that can be like a Zombie. Like every other movie/game, zombies don't have guns or anything. Anyways, to kill a human you just infect the human by touching them instead of slicing.
|
|
|
Post by Charlie on Dec 9, 2010 14:09:03 GMT 1
Making the zombies slower isn't such a good idea, if the humans are faster then they can easily overcome them. Nor making them faster imo, that's just the opposite, zombies would overcome humans easily by dodging bullets if they can move fast. Also if zombies are faster, how would you be able to escape? lol
Ye, like shinex said, zombies doesn't have any knives in movies or what ever, they just try to infect humans that are still alive by eating on them. However, I've heard that the knife is impossible to remove from the game, correct? It would be nice if there was some way the zombies could use their hands and maybe when they reach a human the human is stuck tords the zombie and can't get loose, only way to be saved is for a team mate to kill the zombie. The human who almost died is very hurt and he's bleeding (imagination), maybe he walks slow too...
But I don't know why I'm suggesting this, I'm pretty sure something like this is impossible to create server side? o.O
|
|
|
Post by ShineX on Dec 9, 2010 14:14:50 GMT 1
Well I was trying to point out that I didn't want zombies faster at all. And making humans faster would only be when they are like at a ratio of 15% humans left thats when they get a tiny bit faster.
|
|
|
Post by max on Dec 9, 2010 14:29:27 GMT 1
Okay I'm on my iTouch and I cbf quoting stuff, so here, - When it's the start and there is only one Zombie, have that team locked, when that zombie kills maybe 3 people the team unlocks? - When it's the start with only one Zombie, make everyone have no weapons, this can be easier for Zombies to kill. After there is maybe 3 Zombies everyone alive gets Shotgun and maybe some more guns. This will make the shotgun bug fixed. - Make Zombies faster?? No, make it realistic, Zombies are slow, retarded and dopy. So I think make the Zombies slower s tiny bit or leave their speed and make the humans faster! This point is supporting the "no guns first 3 Zombies" idea above. - Also, when their is more Zombies then Humans, make them get slower. Each time they kill a human try get even slower and so on. Or, the opposite, make the humans faster each death of a human. Eg. 20 zombies vs 1 human? Yeah you got guns but you cant take them all on(reload time, damage, ammo). so making them faster would be useful. Always, like I said I'm on my iTouch and I don't want to read over what I typed lol so I hope you understand 1. Great suggestion! 2. Wouldn't it be better to start with more zombies, if there are alot of humans? 3. I think for now we should keep the speed equal. 4. Sounds good, but not sure how balanced this would be. Also like I said to max in the server, make the Zombies realistic, you guys know how you totally remove all weapons including knifes? You become a monkey type player lol and that can be like a Zombie. Like every other movie/game, zombies don't have guns or anything. Anyways, to kill a human you just infect the human by touching them instead of slicing. Yes, we could make all zombies "monkeys" and infect others by touching. That could be hot! I'll have to test to see if the gametype isn't affected too much.
|
|