|
Post by max on Jun 24, 2009 2:34:36 GMT 1
I was in the mood to add some new H&S stuff, so after a short discussion with Slizer we thought of teleport nades. We both agreed that Seekers needed an extra tool, so every seeker will have one teleport nade (F1 grenade). It will teleport him to the impact location of the grenade. However, it can ONLY teleport him to locations below him. This way he can't easily reach boosted hiders. The grenade is useful to teleport yourself at the start of the round to reach the hiders quicker, when chasing a hider, and it can also free you from the M4 cage.
Thoughts?
|
|
|
Post by Azote on Jun 24, 2009 5:45:52 GMT 1
that would be great tbh
|
|
|
Post by past0r on Jun 24, 2009 10:39:19 GMT 1
IT SUCKS
|
|
|
Post by xyz on Jun 24, 2009 11:11:51 GMT 1
how u gonna handle errors of spawnin in solids.. or out of bounds on a map?
|
|
|
Post by max on Jun 24, 2009 14:25:57 GMT 1
Why? how u gonna handle errors of spawnin in solids.. or out of bounds on a map? The nades are already working and seem 100% bugless, you can test them in my server. Too lazy to find the IP right now. Spawning in solids is solved by making a volume trace. When this trace fails, two new traces are made. One is made for the case when the nade is thrown against a wall, the path is calculated and an extra trace is made away from the wall. The other is made for non-flat surface or non-flat models, it will make the trace at a slightly higher position. When all three traces fail, the teleport will not be accomplished. When trowing out of bounds, there is no explosion and thus no teleportation. As I already said, the teleportation will also fail when the origin is higher than the origin from where the nade has originally been thrown.
|
|
|
Post by Charlie on Jun 24, 2009 14:44:29 GMT 1
Great planned and nicely handled. I think it will do good.
|
|
|
Post by modus on Jun 24, 2009 14:51:47 GMT 1
I like the new tool Good Work. Greetz
|
|
|
Post by past0r on Jun 25, 2009 11:55:27 GMT 1
Why ... This is not star wars.. Teleport .../ Or just unlock cmd /noclip.. what about it
|
|
|
Post by xyz on Jun 25, 2009 12:25:44 GMT 1
lol @ past0r.. agreed but new features are cool.. i think cool for a day or so but not so cool long term.
|
|
|
Post by max on Jun 27, 2009 0:21:16 GMT 1
Why ... This is not star wars.. Teleport .../ Or just unlock cmd /noclip.. what about it Every time a new feature is introduced people object. Good reasons would be appreciated though. "This is not star wars", indeed, it's SoF2. With noclip do you imply that teleport nades would be too powerful? lol @ past0r.. agreed but new features are cool.. i think cool for a day or so but not so cool long term. If they aren't fun we can easily remove them again.
|
|
|
Post by dakraam on Jun 27, 2009 16:33:12 GMT 1
i like the idea very much, altho, in most maps seekers already do very well, this will give hiders really little chance to win.
|
|
|
Post by carsiie on Jun 27, 2009 23:58:53 GMT 1
Great idea. But the best idea is have a Boost Granades... Like a F1 Granade with 3x Jump with MM1. Like that.
|
|
|
Post by max on Jun 28, 2009 0:23:42 GMT 1
Great idea. But the best idea is have a Boost Granades... Like a F1 Granade with 3x Jump with MM1. Like that. I dislike normal boost grenades for a number of reasons. MDN boxes are now the boost grenades for seekers. I have been testing a forcefield though (which boosts seekers) but needs more consideration. i like the idea very much, altho, in most maps seekers already do very well, this will give hiders really little chance to win. In my opinion every map should have a different round timelimit so that the difficulty of the maps can be set, what do you think?
|
|
|
Post by carsiie on Jun 28, 2009 1:03:15 GMT 1
I think yes. Like Losersbackyard. is a big map.. so timelimit need to be bigger.
|
|
|
Post by riel on Jun 28, 2009 1:04:26 GMT 1
its a very funny idea, but i think it will change the game a lot. in a positive or a negative way, i dont know yet. the seekers will have an great advantage thats for sure. m4 cages as you said will be useless. also it will confuse hiders, because suddenly there could pop a seeker in front of his face. i think this could lead to irritating by players. But maybe everyone get used to it after an amount of time and will it create more fun in the end. damn i cant make up my mind...
if we look at the old map cycle, it would be a great solution for maps like shop and col, because these maps are really big and the hiders have too much advantage. But in maps like hos and pra the seekers have an advantage because of the small size. Then these nades would disturb the balance even more.
hmmmm... maybe give the nades only in big maps?
|
|
|
Post by carsiie on Jun 28, 2009 1:08:57 GMT 1
I think all things need an update.. Rpg : 4 Bullets M4 : 5 cages & 4 bullets 2 BriefCases 4 boxes granades to each seeker 1 Teleport Granade to each seeker. Time limit bigger to bigger maps. Auto-Evening teams. ( Always ) I have an great idea too, Knife of Ak-74 for the last 3th guy. That guy can stun with more range the seeker. Many thanks. Carsi
|
|
|
Post by riel on Jun 28, 2009 1:21:53 GMT 1
hmmm i think the rpg and m4 guy will be too powerfull then. and with 2 cases the hiders dont have much oppertunity to stun the seekers. i like the idea about an 3th weapon like AK 74 knife for the third guy tho. 4 boxes per seeker isent bad either since its hard to get to a high boost when your out of boxes. especially when there is no teamwork. 1 item more for the seekers and 1 more for the hiders would keep a nice and fair balance.
and yes we could do more time or teleport nades in bigger maps.
nice ideas all.
|
|
|
Post by Charlie on Jun 28, 2009 1:28:11 GMT 1
Why "1 item more for the seekers and 1 more for the hiders would keep a nice and fair balance". Lol, what a dreadful reasoning. Why not let it stay as it is then... because it would be 1-1 in fair handling. Adding two more items on each side would make the same difference. Hiders could easily win any map apart from mp_pra1... the time is too long but that could be adjusted. Although Seekers need new items to gain more public interest but also to give them more chances of winning, as they almost never do (but it depends a little bit on who's seeking as well). That sounds more reasonable to me.
|
|
|
Post by carsiie on Jun 28, 2009 1:39:51 GMT 1
Yes, but like. In each thing added to hiders, add 2 to seekers. And when its ok. It will be great.
|
|
|
Post by Charlie on Jun 28, 2009 1:41:41 GMT 1
You guys think Max should fix all the current bugs before talking about new items/features for h&s?
Thought on that area? (I think so by the way... before we start adding new stuff :S)
|
|