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Post by max on Jan 4, 2011 4:26:00 GMT 1
I've updated the mod today. It has many small updates, but the biggest update is the gungame. Here how it works: whenever a zombie is killed by a human, a random weapon is always dropped. The more zombies, the higher the chance is that a powerful weapon is dropped. I've made this post for those of you who wonder what the exact odds are. Perhaps we can discuss them.
I've defined the following weapon groups:
int weaponGroups[5][3] = {// weapon1 weapon2 weapon3 (optional) { WP_M1911A1_PISTOL, WP_USSOCOM_PISTOL, 0, }, //group 1 { WP_MICRO_UZI_SUBMACHINEGUN, WP_M3A1_SUBMACHINEGUN, 0, }, //group 2 { WP_M4_ASSAULT_RIFLE, WP_AK74_ASSAULT_RIFLE, WP_MSG90A1, }, //group 3 { WP_USAS_12_SHOTGUN, WP_M60_MACHINEGUN, 0, }, //group 4 { WP_MM1_GRENADE_LAUNCHER, WP_RPG7_LAUNCHER, 0, }, //group 5 };
These are the drop odds for each group, dependent on the number of zombies:
int weaponDropOdds[5][5] = {// group1 group2 group3 group4 group5 { 80, 20, 0, 0, 0, }, //1-2 zombies { 30, 50, 20, 0, 0, }, //3-4 zombies { 10, 10, 50, 20, 10, }, //5-6 zombies { 10, 10, 20, 40, 20, }, //7-8 zombies { 10, 10, 20, 30, 30, } //9+ zombies };
(Too bad that this forum messes up the tabs).
For example, when there are 1 or 2 zombies, there is a 80% chance that a weapon from group 1 is dropped (a pistol, 40% each) and 20% for group 2 (submachine + uzi, 10% each).
Please let me know what you think! Of course, the power of each of these weapons also depends on the amount of ammo and damage, so we can adjust that as well.
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Post by baker on Jan 4, 2011 7:12:37 GMT 1
Did ypu guys decide on the grenades and if they will be part of the gametype?
Can stunning for throwing knives be brought back too?
Good Job
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Post by Charlie on Jan 4, 2011 13:34:25 GMT 1
Great update.
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Post by elephun on Jan 4, 2011 13:50:48 GMT 1
Cool
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Post by greenhead on Jan 4, 2011 14:14:26 GMT 1
yeah i like the new version
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Post by deathproof on Jan 4, 2011 16:09:41 GMT 1
GJ
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Post by max on Jan 4, 2011 16:20:41 GMT 1
Did ypu guys decide on the grenades and if they will be part of the gametype? Can stunning for throwing knives be brought back too? Good Job Grenades: we can add those later, perhaps for zombies as a reward for x kills in a row. Not sure if we need stunning because killing zombies is the main priority due to the gungame.
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Post by Nico on Jan 4, 2011 17:36:45 GMT 1
Nice update!
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Post by Hitman on Jan 4, 2011 20:07:20 GMT 1
Did ypu guys decide on the grenades and if they will be part of the gametype? Can stunning for throwing knives be brought back too? Good Job Grenades: we can add those later, perhaps for zombies as a reward for x kills in a row. Not sure if we need stunning because killing zombies is the main priority due to the gungame. I also like the update. As for stunning, what if it didn't affect zombie, but would give you a knife to throw, max 5 as in H&S? Hmm, isn't there a "force field" grenade? 5 or more kills in a row should give zombie a reward "force field" grenade what would pull nearby humans to him, great for situation, where 10 humans decide to rape the zombie. And for the next update, IF you decide to implement it, I'd really like to see "random" first zombie, so people wouldn't gang up on the first zombie and make it painfully hard for him/her to infect anyone else. But, really awesome work, Max. Props up.
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Post by baker on Jan 4, 2011 22:00:47 GMT 1
Grenades: we can add those later, perhaps for zombies as a reward for x kills in a row. Not sure if we need stunning because killing zombies is the main priority due to the gungame. As for stunning, what if it didn't affect zombie, but would give you a knife to throw, max 5 as in H&S? Thats what I meant, you put it in better words This would be nice incase a human ran out of ammo and is trying to run away while still trying to kill a zombie for more weapon/ammo.
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Post by Charlie on Jan 4, 2011 22:24:05 GMT 1
Force field grenade was actually a grenade that helped you boosting. Maybe it could be used for something else in zombies?
But please add your suggestions in the Suggestions topic, not in this thread, thanks.
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Post by Nico on Jan 5, 2011 12:25:10 GMT 1
Grenades: we can add those later, perhaps for zombies as a reward for x kills in a row. Not sure if we need stunning because killing zombies is the main priority due to the gungame. As for stunning, what if it didn't affect zombie, but would give you a knife to throw, max 5 as in H&S? Hmm, isn't there a "force field" grenade? 5 or more kills in a row should give zombie a reward "force field" grenade what would pull nearby humans to him, great for situation, where 10 humans decide to rape the zombie. And for the next update, IF you decide to implement it, I'd really like to see "random" first zombie, so people wouldn't gang up on the first zombie and make it painfully hard for him/her to infect anyone else. But, really awesome work, Max. Props up. The force-field grenade idea sounds really good imo.
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Post by max on Jan 16, 2011 13:42:59 GMT 1
So how are did the weapon drop odds turn out? The odds are still the initial odds that I randomly picked (as seen in the opening post). What are your thoughts?
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Post by Hitman on Jan 16, 2011 14:09:01 GMT 1
I think the weapon drop system worked out really well. Although it's quite annoying, but funny when you face 10 zombies and you manage to kill one and he drops a pistol, lol. But really I think everything works well - enough ammo, weapons got the right damage.
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Post by Charlie on Jan 16, 2011 15:31:05 GMT 1
To be honest, it's a great weapon drop system. And so what if you get a pistol... you're not always supposed to get the best weapons.
Good job.
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Post by Mario on Jan 16, 2011 16:43:13 GMT 1
Yup it's good, only thing imo is that M60 machinegun is in the wrong group. AK/M4 is much more powerful - maybe switch?
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Post by stoppbiel on Jan 16, 2011 16:57:58 GMT 1
m60 is powerful, you just can't spray with it.
Great improvement btw(gungame system). Rlly like it atm it is now.
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Post by Charlie on Jan 16, 2011 17:21:54 GMT 1
m60 is powerful, you just can't spray with it. Great improvement btw(gungame system). Rlly like it atm it is now. You might like it even more if you stop fooling around with that attitude of yours. The only mature people from 1fx is Mazi and Voodo.
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Post by max on Jan 16, 2011 21:48:32 GMT 1
It's cool that all of you like the current system. I agree that the M60 is very powerful if you know how to handle it -- use single fire rather than spraying and it's golden. So there are no suggestions at all on the drop odds?
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Post by Charlie on Jan 17, 2011 15:24:16 GMT 1
It's cool that all of you like the current system. I agree that the M60 is very powerful if you know how to handle it -- use single fire rather than spraying and it's golden. So there are no suggestions at all on the drop odds? Some regular nades wouldn't be wrong to add.
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