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Post by max on Dec 11, 2010 17:16:58 GMT 1
Regarding these posts: Killing spree rewards sound nice for zombies, since zombies feed on other humans and when they get their stomach full, I guess they become somewhat more powerful? I guess if zombie kills one, it could receive little hp boost (+10hp) and +20speed for 5 seconds? To compensate that, add 1 extra shell in sg clip for humans I actually had another idea about the faster zombies. There should be some pickable 'item' or something (1 per map/round) for zombies that will make them somewhat faster(+20-35 speed?) but at the same time, they would receive little bit more damage. Seems fair? Do you think that the starting zombie should begin with a powerup? We could give him the briefcase which will contain the powerup (just like in H&S). Do you think that zombies should get a reward for each human they kill? Examples of powerups are faster health regeneration; less gravity; more speed; faster slicing.
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Post by Virtus on Dec 11, 2010 22:13:41 GMT 1
Good.. The first zombie has to got more power than others
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Post by Nico on Dec 11, 2010 22:56:01 GMT 1
1 of the 6 zombies must get mutated with slice boost, run boost, jump boost etc.
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Post by derocketsl on Dec 12, 2010 3:19:17 GMT 1
I think that if you kill 2 humans within 5 seconds, then temporary power boost should come into play. Firstly I want to mention that it doesnt happen often you kill 2 humans within 5 seconds and IF you do, you deserve the power boost. The power boost would be something like getting +10hp back/per kill, +20 speed and 1 slice=1 kill/"zombifying" for 5 seconds. If you kill someone during that 5 second period, it would be extended by 3 seconds. Doesn't seem that overpowered and makes sense since zombies feed on humans anyways..? Ohyeah, I realized that the first zombie doesn't need THAT much power ups. Adding +10 speed to it would be all it needs to be honest
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Post by max on Dec 12, 2010 15:54:08 GMT 1
So basically we agree that the first zombie should get a powerup. I suggest we use the briefcase for this. Just like in H&S, the player who is carrying the briefcase will have the powerup. What kind of powerup should this player get? A speed boost of +50? Gravity -200? Or both?
Powerups for killing humans is something we can add later. For now, let's focus on the powerup for the starting zombie.
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Post by diior on Dec 12, 2010 16:47:27 GMT 1
1st zombie -> jump like if he has the mm1, could be cool useful ( to kill the boosted humans )
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Post by Nico on Dec 12, 2010 20:44:02 GMT 1
So basically we agree that the first zombie should get a powerup. I suggest we use the briefcase for this. Just like in H&S, the player who is carrying the briefcase will have the powerup. What kind of powerup should this player get? A speed boost of +50? Gravity -200? Or both? Powerups for killing humans is something we can add later. For now, let's focus on the powerup for the starting zombie. But he must keep case right? even when he gets killed and just do both, he is the mother-zombie you know, the strongest zombie!
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Post by Source on Dec 12, 2010 20:48:55 GMT 1
How about whichever zombie has case, when they knife a fellow zombie they regenerate their health?
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Post by ρωиɑɦ on Dec 13, 2010 15:18:10 GMT 1
thats good idea ! Because to knife a human he gets several hits. n1 jay.
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Post by Charlie on Dec 13, 2010 15:18:12 GMT 1
How about we simply give him a speed boost at first, and if anyone comes up with a new clever idea, we can just replace it?
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Post by ρωиɑɦ on Dec 13, 2010 15:19:07 GMT 1
carl want the server 24/7 full ? Put the gametype exactly as CS 1.6 zombie mod. Search on google and videos on youtube. It real owns.
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Post by ρωиɑɦ on Dec 13, 2010 15:27:57 GMT 1
examples: www.youtube.com/watch?v=DCv5_Arbtwcwww.youtube.com/watch?v=bIA28wZjj_oPrincipal characteristics: All weapons allowed, Infinte ammo but needed to reload. Zombies have much more extras as super speed, more hp, less gravity. Only the survivors have Armor. Zombies need to hit 10 times the human who gets armor. Mission: get in a Alley without exit.. only 1 way to enter on it.. and camp there and rage with bullets the zombies... zombies are allowed to use infection granade who affects 2 Humans at max. ( fire nade )
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Post by pessiiimistik on Dec 13, 2010 17:34:55 GMT 1
cs zombie mod is simply, but good.
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Post by max on Dec 13, 2010 17:42:00 GMT 1
I don't see the point of many of the CS zombie characteristics that you described. For example limited ammo is great in my opinion, and extra speed + less gravity for zombies is unneccessary.
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Post by ρωиɑɦ on Dec 13, 2010 22:13:32 GMT 1
max, can be some things unecessary, but its the zombie mod most player on world.
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