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Post by androew on Dec 12, 2010 20:22:37 GMT 1
100 % true , for example mp_col1 zombies can never kill all the humans when they camp on glitches , (yes never!)
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Post by Charlie on Dec 13, 2010 15:29:38 GMT 1
100 % true , for example mp_col1 zombies can never kill all the humans when they camp on glitches , (yes never!) Whenever I've played col1, zombies are still able to reach the glitchers after a while, I don't see why it should be easy for them to glitch up after just a second, requires some effort and team work. Zombies can win col1 as much as any other map if only the first zombie is good and fast enough to get a few team mates, the round time limit is 4. M4 cages should be removed for less high boosting. This way, you would have enable small roofs that require 1 or 2 man. Max, if it takes you 5 minutes to add around 50 objects for all my MP maps, then be my guest and add those. Also, can you imagine how it is to play mp_pra1 without the roof glitch? This makes the map 2x smaller and way too hard for humans if they are only a few against 20 zombies moving around those small alleys. Same thing goes for mp_hos1, without the boosts it's a very tiny map, would be easy for zombies to overcome all humans on the ground.
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Post by max on Dec 13, 2010 15:55:12 GMT 1
You don't need so many different maps on the server: just start with fixing 4 maps and then gradually add more maps at leisure. And removing mp_pra1 as a viable map isn't such a big disaster, is it? Simply only use big maps such as mp_kam1 and you're golden.
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Post by pessiiimistik on Dec 13, 2010 17:33:46 GMT 1
agree'd. These small maps, like pra1 and hos1 should be removed. These maps arent able for H&Z.
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