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Post by derocketsl on Dec 9, 2010 20:25:37 GMT 1
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Post by reality on Dec 9, 2010 22:28:50 GMT 1
Nah boosting is a part of zombies. If we couldnt boost then no one would survive any round..
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Post by ρωиɑɦ on Dec 9, 2010 22:34:40 GMT 1
second screenshot, you can go there without boost lol
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Post by max on Dec 9, 2010 22:34:40 GMT 1
Agreed. All boosts should be blocked with objects. The focus in the zombie gametype should be on killing zombies rather than hiding from them.
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Post by Virtus on Dec 10, 2010 23:16:52 GMT 1
Agreed. All boosts should be blocked with objects. The focus in the zombie gametype should be on killing zombies rather than hiding from them. Yes, this gametype isn't fun if everybody camp and hide... Humans have to kill zombies ! That's why it's better to remove all glitches and boost-places.
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Post by P o w on Dec 10, 2010 23:42:09 GMT 1
Yea. Your Right
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Post by sopho on Dec 11, 2010 8:07:04 GMT 1
i agree
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Post by Hitman on Dec 11, 2010 8:56:57 GMT 1
OK, I haven't played this yet on obvious reasons, but I was one of the first ones who suggested it some months ago. Here are my thoughts:
1) You're right, this shouldn't be like camp and survive - although surviving is your ultimate goal.
2) Long rounds create the tension needed for such gametype.
3) If I play, I wanna get the feeling I'm really in danger. Counter-Strike zombie mod creates this by giving some awesome sounds, different zombie types, different weapons, low amount of bullets, and low visibility - don't you think it would be cool if at least some of the maps would be modded dark and foggy, so zombies could actually hunt humans in the shadows? This would make players work as a team to cover each others backs.
4) I also think there should be few... safehouses, where it would be hard for zombies to get in - but not impossible. You could go there once a round to refill your health & ammo. You could stay there for a minute to catch your breath and if you wouldn't leave by then, you'd get automatically punished by autokill.
More ideas to come soon.
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Post by ~Rafi~ on Dec 11, 2010 10:14:22 GMT 1
Good ideas Hitman
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Post by ρωиɑɦ on Dec 11, 2010 13:37:44 GMT 1
Max i think the goal. Is try to survive against zombies at all costs. Imagine was in real life
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Post by diddy on Dec 11, 2010 14:20:47 GMT 1
ye i agree with pwnah
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Post by sopho on Dec 11, 2010 15:24:12 GMT 1
Maybe we can add anti-camp ?
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Post by max on Dec 11, 2010 17:22:24 GMT 1
OK, I haven't played this yet on obvious reasons, but I was one of the first ones who suggested it some months ago. Here are my thoughts: 1) You're right, this shouldn't be like camp and survive - although surviving is your ultimate goal. 2) Long rounds create the tension needed for such gametype. 3) If I play, I wanna get the feeling I'm really in danger. Counter-Strike zombie mod creates this by giving some awesome sounds, different zombie types, different weapons, low amount of bullets, and low visibility - don't you think it would be cool if at least some of the maps would be modded dark and foggy, so zombies could actually hunt humans in the shadows? This would make players work as a team to cover each others backs. 4) I also think there should be few... safehouses, where it would be hard for zombies to get in - but not impossible. You could go there once a round to refill your health & ammo. You could stay there for a minute to catch your breath and if you wouldn't leave by then, you'd get automatically punished by autokill. More ideas to come soon. 1. Agreed. Even though surviving is the ultimate goal, killing zombies will help you accomplish it. 2. Yes! Rounds should only end if all humans are killed. I suggest a round timelimit of ~10 minutes. 3. Making maps foggy is not possible server side. You will get the danger feeling if you don't have the opportunity to boost and are chased by multiple zombies. This is another advantage of blocking boosts. 4. I don't think this is needed.
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Post by ρωиɑɦ on Dec 11, 2010 21:15:50 GMT 1
hitman,on cs u have much ammo.zombies are faster and have much health. thats how would be on sof
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Post by Source on Dec 11, 2010 22:39:06 GMT 1
Agreed. All boosts should be blocked with objects. The focus in the zombie gametype should be on killing zombies rather than hiding from them. +1
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Post by Nico on Dec 11, 2010 22:53:18 GMT 1
COULDN'T AGREE MORE
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Post by Charlie on Dec 12, 2010 2:08:03 GMT 1
Adding objects for every single boost is very boring and time consuming.
Why shouldn't we take advantage of all the places and spots a map can offer us? They add an extra feature to the game and to the map itself. It would be a shame to leave out so much space and saying people can never be there anymore, sorry but it's forbidden for eternity, you must stay on the ground. And glitches, they are quite funny to try, especially for new players who aren't so good at them. Glitches aren't a boost BUT, being on a glitch is practically the same as being on a boost, so if we blocked boosts we should block glitches too (all those that can be made by 1 man, like pra1 roof or col1 mountains).
I strongly disagree on blocking boosts. I hope someone can agree with me. Even if you don't, I don't really want to spend all this time adding all those objects.
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Post by derocketsl on Dec 12, 2010 3:14:57 GMT 1
"spots a map can offer us?"
in all seriousness, the maps were designed in a way that u sholdnt be jumpin over skyboxes. those are clearly map bugs/glitches 1man boosts that dont glitch the maps would be ok. (1 gboostin, one jumpin to the spot); yeah ok I can stand that..but if people are running over the map jst because the mapper didnt think of h&sers going there..no. just no.
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Post by Charlie on Dec 12, 2010 4:40:13 GMT 1
"spots a map can offer us?" in all seriousness, the maps were designed in a way that u sholdnt be jumpin over skyboxes. those are clearly map bugs/glitches 1man boosts that dont glitch the maps would be ok. (1 gboostin, one jumpin to the spot); yeah ok I can stand that..but if people are running over the map jst because the mapper didnt think of h&sers going there..no. just no. Many boosts were found before h&s was made, the glitch you are talking about on mp_pra1 can be made by 1 man. The map is very small without "roof" (walking around on an invisible second floor roof top). Without this, pra1 is kind of useless due to its size.
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Post by max on Dec 12, 2010 14:31:07 GMT 1
Adding objects for every single boost is very boring and time consuming. Why shouldn't we take advantage of all the places and spots a map can offer us? They add an extra feature to the game and to the map itself. It would be a shame to leave out so much space and saying people can never be there anymore, sorry but it's forbidden for eternity, you must stay on the ground. And glitches, they are quite funny to try, especially for new players who aren't so good at them. Glitches aren't a boost BUT, being on a glitch is practically the same as being on a boost, so if we blocked boosts we should block glitches too (all those that can be made by 1 man, like pra1 roof or col1 mountains). I strongly disagree on blocking boosts. I hope someone can agree with me. Even if you don't, I don't really want to spend all this time adding all those objects. Blocking glitches / boosts isn't very time consuming, you only have to block a few for each map. Currently it's a mess in your server regarding the boosts. "Wait until there are 2+ zombies, then you can boost!". That's a bad solution for the problem. Blocking boosts would take away these annoyances. This gametype is not like H&S. Humans should be chased by zombies and try to kill them in the meantime. Hiding up some building for 3 minutes is not what I intended when creating the mod. Zombies try to jump to that place (or glitch in mp_col1) and are shot, fall down, and have to retry until the humans run out of ammo. This is simply unfun for the zombies.
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