Post by max on Dec 7, 2010 22:37:39 GMT 1
Approved Suggestions:
- Auto respawn all humans during the first 10 seconds
- Include grenades in the random weapon drops, both damaging and non-damaging grenades
- Add claymores for humans (included in the weapon drops)
- Radio doesn't work for females
- If there is 1 player, he should be human instead of zombie
Unapproved Suggestions:
- More speed for all zombies
Postponed Suggestions:
- Minigame during warmup
Completed:
v1
- Player wins the map is now displayed
- Female zombie skin added (depending on your human gender)
- Warmup extended from 20 to 30 seconds
- Humans get 3 instead of 10 points for surviving a round
- Zombie team is unlocked if there are more than 3 zombies
- All weapons are distributed after 20 seconds
- Sliced by = zombified by
- Stealing removed
v2
- Kick afk zombies after 30 seconds
- Put everybody to human before mapchange.
- Remove extra points for killing special weapon carriers
- Make sure that clients register all used weapons (g_availableWeapons)
- In a nodrop area, if human dies, don't do zombie jump
- Remove M4 cages
- Auto heal for zombies
- If there is 1 human and this human disconnects, the round won't end
- Remove dropped briefcase message at the end of each round
- Give weapons after 10 seconds. Reduce team join time to 10 seconds as well.
- Store all dead human times for better even teams algorithm
- Briefcase removed as a powerup for zombies
- Long rounds combined with a gungame
v2.1
- Zombies can only suicide if they haven't been hit by humans for 10 seconds
- Human team is locked most of the time
- Player has won the round bug fixed (no message was shown)
- Weapon is automatically removed if 0 ammo
v2.2
- Shotgun is not removed when empty
- Briefcase is not spawned in the map anymore
- A lone zombie always has a speed boost
- Floating dead bodies removed
- Team balance optimized: no zombies during warmup
- #e was added again
- Zombies don't drop bodies when they die
- Auto respawn all humans during the first 10 seconds
- Include grenades in the random weapon drops, both damaging and non-damaging grenades
- Add claymores for humans (included in the weapon drops)
- Radio doesn't work for females
- If there is 1 player, he should be human instead of zombie
Unapproved Suggestions:
- More speed for all zombies
Postponed Suggestions:
- Minigame during warmup
Completed:
v1
- Player wins the map is now displayed
- Female zombie skin added (depending on your human gender)
- Warmup extended from 20 to 30 seconds
- Humans get 3 instead of 10 points for surviving a round
- Zombie team is unlocked if there are more than 3 zombies
- All weapons are distributed after 20 seconds
- Sliced by = zombified by
- Stealing removed
v2
- Kick afk zombies after 30 seconds
- Put everybody to human before mapchange.
- Remove extra points for killing special weapon carriers
- Make sure that clients register all used weapons (g_availableWeapons)
- In a nodrop area, if human dies, don't do zombie jump
- Remove M4 cages
- Auto heal for zombies
- If there is 1 human and this human disconnects, the round won't end
- Remove dropped briefcase message at the end of each round
- Give weapons after 10 seconds. Reduce team join time to 10 seconds as well.
- Store all dead human times for better even teams algorithm
- Briefcase removed as a powerup for zombies
- Long rounds combined with a gungame
v2.1
- Zombies can only suicide if they haven't been hit by humans for 10 seconds
- Human team is locked most of the time
- Player has won the round bug fixed (no message was shown)
- Weapon is automatically removed if 0 ammo
v2.2
- Shotgun is not removed when empty
- Briefcase is not spawned in the map anymore
- A lone zombie always has a speed boost
- Floating dead bodies removed
- Team balance optimized: no zombies during warmup
- #e was added again
- Zombies don't drop bodies when they die