Post by P o w on Jun 26, 2010 1:57:11 GMT 1
[glow=limegreen,2,300]***[/glow]YOU NEED A PAINT PROGRAM SUCH AS GIMP, ALSO I WILL BE USING FEMALE_CIVILIAL_H1 SKIN [glow=limegreen,2,300]***[/glow]
1.install SOF2MPSDK (you can get this from http://kermitthefrog.co.uklinks.html)
2. go to Cstick out tonguerogram FilesSoldier of Fortune II - Double HelixBASE
3. copy and paste the following files "skins.pk3" and "therest.pk3" to: c:sof2mpsdkbase and rename their extensions from ".pk3" to ".zip"
4. right-click on "skins.zip" and select "extract all" (this will take some time) then do the same for
"therest.zip"
5. now you have to open the SKINS folder and cut and paste all the folders into C:SOF2MPSDKBASE
6. VERY IMPORTANT!!! you must do the same with THEREST folder, but when you come to paste them into C:SOF2MPSDKBASE
you will get a message saying "this folder already exists, do you want to replace". you must answer NO, and instead for every folder that has the same name (i.e. "models" is one of them) you must first open the folder and then cut and paste the files into the folder of the same name in C:SOF2MPSDKBASE
example: copy and paste all the files from here >> c:sof2mpsdkbasetherestmodels
to here >>> c:sof2mpsdkbasemodels
DO NOT COPY AND PASTE THE FOLDER, JUST THE FILES! =D
7. now you are ready to view the characters in MODVIEW!!!
8. how to open modview.exe: this file is located here >> c:/sof2mpsdk/bin/ ideally you should create a shortcut to this file and drag that shortcut to your desktop, then you wont have to go searching for it everytime you want to use MODVIEW
9. once you have opened modview, go to FILE... VIEW SOF2MP NPCS... and answer NO to the question
10. in the box type the following: c:sof2mpsdkbase
11. hit OK and you should see a list of names
12. scroll down until you see "female_civilian_h1" and double click to open that character, and you should be
able to view them in MODVIEW =D
---STEP TWO: MODIFY A SKIN---
1. open this folder: c:/sof2mpsdk/base/characters/models/skins/female_skirt/
1a. copy the file called "female_skirt.glm" and paste this into YOUR female_skirt folder.
2. find the file called: "b_female_civilian_h1.jpg" and open it. then save it as...
"ORIGINALb_female_civilian_h1.jpg" (in the same folder). do the same for "a_female_civilian.jpg"
2. now open "b_female_civilian_h1.jpg"
3. now using your paint editor, try writing or making some marks on the skirt or legs for example. save the file.
4. go back to modview and choose "refresh" and you should see your changes appear on the character =D
note: (there is a button near the top of MODVIEW which you can click on to refresh)
5. now open up the file "a_female_civilian_h1" and edit that with your paint program also. then save. go back to modview and "refresh" and you should see the changes you just made appear on the character =D
6. there is only one more skin you can edit, and that is the face skin.
go to c:sof2mpsdkbasemodelscharactersskinsfemale_face and open the file called "f_female_civilian_h1.jpg" and save it as "ORIGINALf_female_civilian_h1.jpg"
7. open "f_female_civilian.jpg" and if you want to edit this then you can go here >>>>
http://http://www.gamingforums.com/show ... hp?t=81575 (for a very good guide to editing face skins).
NOTE: THE FACE IS THE MOST DIFFICULT PART OF THE CHARACTER TO EDIT, DO NOT ATTEMPT THIS UNLESS YOU ARE VERY GOOD AT USING A PAINT PROGRAM TO EDIT IMAGES!
---STEP THREE: MAKING YOUR OWN "NPC" FILE---
1. go to: c:sof2mpsdkbasenpcs and open the file "female_skirt.npc" then save it as: "test_skirt.npc"
2. this file will contain several sections of code, each starting with "skin". find the one that includes the text "female_civilian_h1" and change that to "TEST_SKIN"
3. save the file as "test_skirt.npc"
---STEP FOUR: MAKING YOUR OWN "G2SKIN" FILE---
1. go to: c:/sof2mpsdk/base/models/characters/skins/ and open the file (using NOTEPAD) called
"female_civilian_h1.g2skin" save it as "test_skin.g2skin"
2. the g2skin file contains references to all the JPG images (some of which you edited earlier) needed for a complete skin.
---STEP FIVE: VIEWING YOUR NEW NPC FILE (AND G2SKIN) IN MODVIEW---
1. go back to MODVIEW and choose: File...VIEW SOF2MP NPCs...
2. click on "refresh"
3. scroll down and you should see a file called: "TEST_SKIRT" and next to it you should see "(TEST_SKIN)"
4. TEST_SKIRT is the “npc” file you made. TEST_SKIN is the G2SKIN file you made.
5. double click on that character to open in MODVIEW
---STEP 6: CREATING YOUR FINAL PK3 FILE WHICH YOU CAN USE IN THE GAME---
1. Create 3 folders, and name them as follows: gfx, npcs, models.
2. Open models folder, and create a folder called characters. open characters folder and create 4 folders as follows:
skins, female_skirt, female_face, caps.
open gfx folder and create a folder called "playericons".
you now have all the folders you need to make your PK3 file.
3. In the skins folder, put your g2skin file that you made (TEST_SKIN.NPC). in the npc folder, put your npc file that you made (TEST_SKIRT.NPC).
4. In the female_skirt folder, copy and paste the "A" and "B" jpg files you edited (b_female_civilian_h1.jpg, and a_female_civilian_h1.jpg).
5. In the female_face folder, copy and paste the "F" jpg file you edited (f_female_face.jpg). then copy and paste the file called "f2_nurse.jpg" into the same folder.
6. View your character in modview, and hit "print screen" on your keyboard.
7. Go to: c:sof2mpsdkbasemodelsgfxplayericons and open up any image. save it into YOUR gfxplayericons folder.
8. Go to YOUR gfxplayericons folder, and open the image file with your paint program. now choose edit... paste as new. crop the image to these dimensions: 128 by 256. save it as
"NPC TEST_SKIN ( female_civilian_h1 ).jpg"
9. Go to: C:sof2mpsdkbasemodelscharacterscaps and copy and paste the file to YOUR caps folder.
10. You now have all the files needed to make your PK3 file.
11. Select your three folders: npcs, models, gfx. right click on them and choose: send to.... winzip folder.
12. Change the name of the winzip folder that you just created to: ANYTHING YOU LIKE.PK3 (you can call this anything, but it MUST have the .PK3 extension!!! CLICK YES TO THE WARNING MESSAGE that appears.
13. Now put this file in your sof2 games mp folder. this can be found here >> cstick out tonguerogram filessof2mpbasemp
14. Run sof2 and you should see your character
1.install SOF2MPSDK (you can get this from http://kermitthefrog.co.uklinks.html)
2. go to Cstick out tonguerogram FilesSoldier of Fortune II - Double HelixBASE
3. copy and paste the following files "skins.pk3" and "therest.pk3" to: c:sof2mpsdkbase and rename their extensions from ".pk3" to ".zip"
4. right-click on "skins.zip" and select "extract all" (this will take some time) then do the same for
"therest.zip"
5. now you have to open the SKINS folder and cut and paste all the folders into C:SOF2MPSDKBASE
6. VERY IMPORTANT!!! you must do the same with THEREST folder, but when you come to paste them into C:SOF2MPSDKBASE
you will get a message saying "this folder already exists, do you want to replace". you must answer NO, and instead for every folder that has the same name (i.e. "models" is one of them) you must first open the folder and then cut and paste the files into the folder of the same name in C:SOF2MPSDKBASE
example: copy and paste all the files from here >> c:sof2mpsdkbasetherestmodels
to here >>> c:sof2mpsdkbasemodels
DO NOT COPY AND PASTE THE FOLDER, JUST THE FILES! =D
7. now you are ready to view the characters in MODVIEW!!!
8. how to open modview.exe: this file is located here >> c:/sof2mpsdk/bin/ ideally you should create a shortcut to this file and drag that shortcut to your desktop, then you wont have to go searching for it everytime you want to use MODVIEW
9. once you have opened modview, go to FILE... VIEW SOF2MP NPCS... and answer NO to the question
10. in the box type the following: c:sof2mpsdkbase
11. hit OK and you should see a list of names
12. scroll down until you see "female_civilian_h1" and double click to open that character, and you should be
able to view them in MODVIEW =D
---STEP TWO: MODIFY A SKIN---
1. open this folder: c:/sof2mpsdk/base/characters/models/skins/female_skirt/
1a. copy the file called "female_skirt.glm" and paste this into YOUR female_skirt folder.
2. find the file called: "b_female_civilian_h1.jpg" and open it. then save it as...
"ORIGINALb_female_civilian_h1.jpg" (in the same folder). do the same for "a_female_civilian.jpg"
2. now open "b_female_civilian_h1.jpg"
3. now using your paint editor, try writing or making some marks on the skirt or legs for example. save the file.
4. go back to modview and choose "refresh" and you should see your changes appear on the character =D
note: (there is a button near the top of MODVIEW which you can click on to refresh)
5. now open up the file "a_female_civilian_h1" and edit that with your paint program also. then save. go back to modview and "refresh" and you should see the changes you just made appear on the character =D
6. there is only one more skin you can edit, and that is the face skin.
go to c:sof2mpsdkbasemodelscharactersskinsfemale_face and open the file called "f_female_civilian_h1.jpg" and save it as "ORIGINALf_female_civilian_h1.jpg"
7. open "f_female_civilian.jpg" and if you want to edit this then you can go here >>>>
http://http://www.gamingforums.com/show ... hp?t=81575 (for a very good guide to editing face skins).
NOTE: THE FACE IS THE MOST DIFFICULT PART OF THE CHARACTER TO EDIT, DO NOT ATTEMPT THIS UNLESS YOU ARE VERY GOOD AT USING A PAINT PROGRAM TO EDIT IMAGES!
---STEP THREE: MAKING YOUR OWN "NPC" FILE---
1. go to: c:sof2mpsdkbasenpcs and open the file "female_skirt.npc" then save it as: "test_skirt.npc"
2. this file will contain several sections of code, each starting with "skin". find the one that includes the text "female_civilian_h1" and change that to "TEST_SKIN"
3. save the file as "test_skirt.npc"
---STEP FOUR: MAKING YOUR OWN "G2SKIN" FILE---
1. go to: c:/sof2mpsdk/base/models/characters/skins/ and open the file (using NOTEPAD) called
"female_civilian_h1.g2skin" save it as "test_skin.g2skin"
2. the g2skin file contains references to all the JPG images (some of which you edited earlier) needed for a complete skin.
---STEP FIVE: VIEWING YOUR NEW NPC FILE (AND G2SKIN) IN MODVIEW---
1. go back to MODVIEW and choose: File...VIEW SOF2MP NPCs...
2. click on "refresh"
3. scroll down and you should see a file called: "TEST_SKIRT" and next to it you should see "(TEST_SKIN)"
4. TEST_SKIRT is the “npc” file you made. TEST_SKIN is the G2SKIN file you made.
5. double click on that character to open in MODVIEW
---STEP 6: CREATING YOUR FINAL PK3 FILE WHICH YOU CAN USE IN THE GAME---
1. Create 3 folders, and name them as follows: gfx, npcs, models.
2. Open models folder, and create a folder called characters. open characters folder and create 4 folders as follows:
skins, female_skirt, female_face, caps.
open gfx folder and create a folder called "playericons".
you now have all the folders you need to make your PK3 file.
3. In the skins folder, put your g2skin file that you made (TEST_SKIN.NPC). in the npc folder, put your npc file that you made (TEST_SKIRT.NPC).
4. In the female_skirt folder, copy and paste the "A" and "B" jpg files you edited (b_female_civilian_h1.jpg, and a_female_civilian_h1.jpg).
5. In the female_face folder, copy and paste the "F" jpg file you edited (f_female_face.jpg). then copy and paste the file called "f2_nurse.jpg" into the same folder.
6. View your character in modview, and hit "print screen" on your keyboard.
7. Go to: c:sof2mpsdkbasemodelsgfxplayericons and open up any image. save it into YOUR gfxplayericons folder.
8. Go to YOUR gfxplayericons folder, and open the image file with your paint program. now choose edit... paste as new. crop the image to these dimensions: 128 by 256. save it as
"NPC TEST_SKIN ( female_civilian_h1 ).jpg"
9. Go to: C:sof2mpsdkbasemodelscharacterscaps and copy and paste the file to YOUR caps folder.
10. You now have all the files needed to make your PK3 file.
11. Select your three folders: npcs, models, gfx. right click on them and choose: send to.... winzip folder.
12. Change the name of the winzip folder that you just created to: ANYTHING YOU LIKE.PK3 (you can call this anything, but it MUST have the .PK3 extension!!! CLICK YES TO THE WARNING MESSAGE that appears.
13. Now put this file in your sof2 games mp folder. this can be found here >> cstick out tonguerogram filessof2mpbasemp
14. Run sof2 and you should see your character