Post by Charlie on Apr 1, 2011 19:17:58 GMT 1
The server is now running h&s combined with 3 zombie maps and Pra1 stab wars. 
New mapcycle:

New mapcycle:
mapcycle
{
map0
{
command "map MP_FINCA"
cvars
{
scorelimit 0
timelimit 20
g_gametype h&s
current_gametype 1
g_motd Next map is CS_Assault (Zombies)
g_autoEvenTeams 0
hideSeek_roundTimeLimit 4
hideSeek_roundStartDelay 30
hideSeek_availableWeapons 111111011111
g_allowthirdperson 1
g_speed 300
}
}
map1
{
command "map CS_ASSAULT"
cvars
{
scorelimit 0
timelimit 20
g_gametype zombie
g_speed 300
g_autoEvenTeams 0
zombie_roundTimeLimit 4
g_respawnInvulnerability 0
zombie_weaponModFile "weaponfiles/max_zombie.wpn"
g_motd Next map is Pra1 (Stab Wars)
}
}
map2
{
command "map PRA1"
cvars
{
scorelimit 5
timelimit 20
g_gametype elim
current_gametype 7
g_speed 300
g_autoEvenTeams 1
g_roundTimeLimit 2
g_roundStartDelay 3
availableWeapons 000000002000000000000
g_weaponModFile "weaponfiles/nd2.wpn"
g_motd Next map is mp_Hk1 (H&S)
}
}
map3
{
command "map MP_HK1"
cvars
{
scorelimit 0
timelimit 20
g_gametype h&s
current_gametype 1
g_motd Next map is mp_Raven (H&S)
g_autoEvenTeams 0
hideSeek_roundTimeLimit 4
hideSeek_roundStartDelay 30
hideSeek_availableWeapons 111111011111
g_allowthirdperson 1
g_speed 300
}
}
map4
{
command "map MP_RAVEN"
cvars
{
scorelimit 0
timelimit 15
g_gametype h&s
current_gametype 1
g_motd Next map is Air1 (H&S)
g_autoEvenTeams 0
hideSeek_roundTimeLimit 3
hideSeek_roundStartDelay 15
hideSeek_availableWeapons 111111011111
g_allowthirdperson 1
g_speed 300
}
}
map5
{
command "map AIR1"
cvars
{
scorelimit 0
timelimit 20
g_gametype h&s
current_gametype 1
g_motd Next map is mp_Col1 (H&S)
g_autoEvenTeams 0
hideSeek_roundTimeLimit 4
hideSeek_roundStartDelay 30
hideSeek_availableWeapons 111111011111
g_allowthirdperson 1
g_speed 300
}
}
map6
{
command "map MP_COL1"
cvars
{
scorelimit 0
timelimit 15
g_gametype h&s
current_gametype 1
g_motd Next map is mp_Finca (Zombies)
g_autoEvenTeams 0
hideSeek_roundTimeLimit 4
hideSeek_roundStartDelay 30
hideSeek_availableWeapons 111111011111
g_allowthirdperson 1
g_speed 300
}
}
map7
{
command "map MP_FINCA"
cvars
{
scorelimit 0
timelimit 20
g_gametype zombie
g_speed 300
g_autoEvenTeams 0
zombie_roundTimeLimit 4
g_respawnInvulnerability 0
zombie_weaponModFile "weaponfiles/max_zombie.wpn"
g_motd Next map is mp_Hos1 (H&S)
}
}
map8
{
command "map MP_HOS1"
cvars
{
scorelimit 0
timelimit 15
g_gametype h&s
current_gametype 1
g_motd Next map is mp_Shop (H&S)
g_autoEvenTeams 0
hideSeek_roundTimeLimit 4
hideSeek_roundStartDelay 30
hideSeek_availableWeapons 111111011111
g_allowthirdperson 1
g_speed 300
}
}
map9
{
command "map MP_SHOP"
cvars
{
scorelimit 0
timelimit 20
g_gametype h&s
current_gametype 1
g_motd Next map is mp_Office (Zombies)
g_autoEvenTeams 0
hideSeek_roundTimeLimit 4
hideSeek_roundStartDelay 30
hideSeek_availableWeapons 111111011111
g_allowthirdperson 1
g_speed 300
}
}
map10
{
command "map MP_OFFICE"
cvars
{
scorelimit 0
timelimit 15
g_gametype zombie
g_speed 300
g_autoEvenTeams 0
zombie_roundTimeLimit 3
g_respawnInvulnerability 0
zombie_weaponModFile "weaponfiles/max_zombie.wpn"
g_motd Next map is CEM1 (H&S)
}
}
map11
{
command "map CEM1"
cvars
{
scorelimit 0
timelimit 20
g_gametype h&s
current_gametype 1
g_motd Next map is mp_Finca (H&S)
g_autoEvenTeams 0
hideSeek_roundTimeLimit 4
hideSeek_roundStartDelay 30
hideSeek_availableWeapons 111111011111
g_allowthirdperson 1
g_speed 300
}
}
}