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Post by Big Momma on Dec 26, 2007 14:49:19 GMT 1
a new nade (: invent one
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Post by Strutter. ** on Dec 26, 2007 19:05:30 GMT 1
There is plenty of nades, them extra nades if you do g_forceweapons 2222222222222222222222222222222222222 or w/e you'll see them
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Post by Charlie on Dec 26, 2007 22:27:31 GMT 1
There is plenty of nades, them extra nades if you do g_forceweapons 2222222222222222222222222222222222222 or w/e you'll see them Well, that command isn't working...
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Post by Dr.psy on Dec 27, 2007 17:23:07 GMT 1
to many 2's on it he is only giving a idea
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Post by max on Dec 29, 2007 18:09:10 GMT 1
Yes strutter, there are 2 extra nades I think, but you can't choose them in menu, and it will be impossible to do so. Maybe I can make it possible to choose them by using the /outfitting command.
EDIT: How about, thermal goggles is 1 nade, and night vision goggles is the other nade? You will still have armor of course.
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Post by Strutter. ** on Dec 29, 2007 19:05:09 GMT 1
Yeah, or if people don't want that, use the pistols instead of googles
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Post by Charlie on Dec 29, 2007 19:40:49 GMT 1
I use Thermal Goggles in some maps as seeker, for example Poolside, you can see through a few walls if someone of hiders has got into there, pretty usefull... or UK_bombed_village, it's a big map and i don't always use glow skins, so thermal goggles has a point to stay!, but night vision sux... NO ONE use them , make it into that big grenade that blows the hell out of all (but no damage ofc ;D)
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Post by max on Dec 29, 2007 23:15:54 GMT 1
Thermal goggles are lame anyway because you can see through walls, I would disable them.
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Post by max on Dec 30, 2007 1:09:48 GMT 1
Update:
-Hiders get 1 knife to throw at seekers -The knife will stun a seeker -The knife will disappear when you miss
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Post by Dr.psy on Jan 2, 2008 13:29:20 GMT 1
let the thermals stay i sometimes use it also
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Post by icehawk on Jan 2, 2008 18:53:07 GMT 1
hi, icehawk here to suggest something again what if seekers get 1 knife also? that will do 50 hp damadge even if it hit on the head? and will stun hider for 1.5 secs or so
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Post by Charlie on Jan 2, 2008 20:39:47 GMT 1
hi, icehawk here to suggest something again what if seekers get 1 knife also? that will do 50 hp damadge even if it hit on the head? and will stun hider for 1.5 secs or so I think that's too complicated for the mod. Too much modifiying, we shouldn't do that because the game should be very fast and easy to understand, for new players, but even for old ones too.
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Post by max on Jan 2, 2008 21:38:08 GMT 1
Stunning hiders isn't fun.
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Post by benj on Jan 3, 2008 21:13:58 GMT 1
Stunning hiders would suck tbh..
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Post by Dr.psy on Jan 4, 2008 12:40:46 GMT 1
yeh stunning hiders really sucks 1 day it was possible to stun hiders. when i had rpg i got stunned so i got killed so don't let the hiders be stunned
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Post by Charlie on Jan 4, 2008 13:43:07 GMT 1
I don't think we ever had that on the server. ;p
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Post by icehawk on Jan 5, 2008 12:07:20 GMT 1
really nice drpsy, but can u please lay off the smileys? especially the one..
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Post by max on Jan 5, 2008 16:08:22 GMT 1
Some small updates made. #d and #t work properly now when you stun or were stunned.
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Post by benj on Jan 5, 2008 21:20:21 GMT 1
Wooo (: i love the throwing knifes
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Post by Dr.psy on Jan 6, 2008 19:19:48 GMT 1
Some small updates made. #d and #t work properly now when you stun or were stunned. max didn't that worked already i never seen something wrong with it
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