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Post by Nico on Jan 6, 2011 23:16:07 GMT 1
make ur playlists before opening sof2? ??!?!?? profit Lol that I already had in my mind yes.
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Post by max on Jan 8, 2011 15:27:42 GMT 1
I made some updates to deal with minor annoyances:
- Zombies can only suicide if they haven't been hit by humans for 10 seconds - Human team is locked most of the time - Player has won the round bug fixed (no message was shown) - Weapon is automatically removed if 0 ammo
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Post by elephun on Jan 8, 2011 15:43:55 GMT 1
Good work Max!
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Post by Hitman on Jan 8, 2011 16:07:45 GMT 1
I made some updates to deal with minor annoyances: - Zombies can only suicide if they haven't been hit by humans for 10 seconds - Human team is locked most of the time - Player has won the round bug fixed (no message was shown) - Weapon is automatically removed if 0 ammo First, I've seen a zombie with human skin many times during the past few days. Must be a bug. Also there are 2 starting zombies once in a while. Second, if your shotty or pistol gets to 0, you can still use them to bludgeone/whip the zombie to get back into game, why remove these?
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Post by max on Jan 8, 2011 16:59:29 GMT 1
First, I've seen a zombie with human skin many times during the past few days. Must be a bug. Also there are 2 starting zombies once in a while. Second, if your shotty or pistol gets to 0, you can still use them to bludgeone/whip the zombie to get back into game, why remove these? @ Skin bug: this only happens at the start of a map, right? I'm not sure why it happens but I'll try to find out. @ Weapons removed: we could remove each weapon except for the shotgun (for bludgeoning), how about that? Do you need AK74 and pistols if you already have a shotgun?
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Post by Charlie on Jan 8, 2011 17:14:23 GMT 1
Thanks for taking care about these issues as fast as you could max. As hitman says though, I saw this skin bug yesterday as well in mp_col1, I think it was at the start of the map, it was basically a human hunting other humans, I could see his hp and his name too, and I think I also saw him on the radar, he was like the perfect camouflage. And ye, I was also thinking about the secondary use for shotguns, pistols and AK. These are still pretty useful after all bullets has been used, it's only the rest of the weapons that you've picked up that you don't need to carry anymore. But as mentioned, maybe the shotty bludgeon is all that is needed, pistol whipping and ak stabbing is quite fun too but if people wanna use these instead they can just save a bullet, right?
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Post by derocketsl on Jan 8, 2011 17:34:13 GMT 1
First, I've seen a zombie with human skin many times during the past few days. Must be a bug. Also there are 2 starting zombies once in a while. Second, if your shotty or pistol gets to 0, you can still use them to bludgeone/whip the zombie to get back into game, why remove these? @ Skin bug: this only happens at the start of a map, right? I'm not sure why it happens but I'll try to find out. @ Weapons removed: we could remove each weapon except for the shotgun (for bludgeoning), how about that? Do you need AK74 and pistols if you already have a shotgun? AK74altattack { ammoType "none" damage "25" melee bayonet range 128 volume 0.1 mp_fireAmount 0 mp_range 60 mp_melee "knife" mp_damage "75" mp_gore no mp_animFire "TORSO_ATTACK_BAYONET" fireModes { mode1 auto } } } VS m590altattack { ammoType "none" damage "25" melee blunt range 96 volume 0.0 mp_fireAmount 0 mp_range 60 mp_damage 70 mp_gore no mp_animFire "TORSO_ATTACK_RIFLEBUTT" fireModes { mode1 auto } } } my point is..i'd rather keep ak than m590
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Post by max on Jan 8, 2011 18:00:30 GMT 1
A bludgeon weapon would be nice indeed because the knife damage is so low. But what's the point of keeping more than one? You could end up with as much as 4 empty weapons. We could increase bludgeon range to 128 to make sure that it's the most powerful weapon whip.
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Post by Charlie on Jan 8, 2011 18:50:37 GMT 1
A bludgeon weapon would be nice indeed because the knife damage is so low. But what's the point of keeping more than one? You could end up with as much as 4 empty weapons. We could increase bludgeon range to 128 to make sure that it's the most powerful weapon whip. Agreed with this. Only one is needed, and if you really like the other ones (AK stab or Pistol whip), then you can just save the last bullet... Another suggestion would be to reinstate the #e command, closest enemy. I don't think anyone would be against that?
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Post by Hitman on Jan 8, 2011 21:27:31 GMT 1
A bludgeon weapon would be nice indeed because the knife damage is so low. But what's the point of keeping more than one? You could end up with as much as 4 empty weapons. We could increase bludgeon range to 128 to make sure that it's the most powerful weapon whip. Agreed with this. Only one is needed, and if you really like the other ones (AK stab or Pistol whip), then you can just save the last bullet... Another suggestion would be to reinstate the #e command, closest enemy. I don't think anyone would be against that? I pointed the "#e" problem out earlier tonight, Max already fixed it. And yes, I agree as well, keep at least one weapon so you'd have some sort of chance when you run out of bullets.
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Post by max on Jan 9, 2011 12:12:49 GMT 1
Some new updates:
- Shotgun is not removed when empty - Briefcase is removed - A lone zombie always has a speed boost - Floating dead bodies removed - Team balance optimized: no zombies during warmup - #e was added again - Zombies don't drop bodies when they die
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Post by Nico on Jan 9, 2011 21:19:42 GMT 1
Nice work max
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Post by Charlie on Jan 9, 2011 21:53:52 GMT 1
Very nice indeed.
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Post by max on Jan 9, 2011 21:54:44 GMT 1
It seems like the skin bug is fixed now as well. Please correct me if I'm wrong. Hopefully all the annoyances are fixed now, please let me know if you still encounter any bugs.
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Post by Hitman on Jan 10, 2011 23:27:19 GMT 1
While /kill exploit was fixed nicely, today I saw another.
You can still /refresh, when bunch of humans gangbang you. Should this be fixed as well? Can it be fixed the same way?
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Post by max on Jan 11, 2011 6:07:27 GMT 1
While /kill exploit was fixed nicely, today I saw another. You can still /refresh, when bunch of humans gangbang you. Should this be fixed as well? Can it be fixed the same way? Nice catch, I'll fix that the same way. EDIT: I just fixed it. By the way, I updated the IP2Country today. Because of this update, more than twice as much IP's are recognized! Please let me know if you encounter problems with the new IP2Country. I also seem to have solved a general performance problem. As you know there were massive lag spikes on gametype restarts, I think they should be alot less laggy now!
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Post by Virtus on Jan 11, 2011 11:55:35 GMT 1
Max, you can remove shotgun when there is no bullet, and just add more damages with knife ? Maybe we could put throw knives too ? Like in h&s, when you stun a zombie ( slice with knife ) you gain a throw knife. I'm just saying, but you can keep the shotgun with no bullet too i don't know
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Post by max on Jan 11, 2011 16:41:08 GMT 1
Max, you can remove shotgun when there is no bullet, and just add more damages with knife ? Maybe we could put throw knives too ? Like in h&s, when you stun a zombie ( slice with knife ) you gain a throw knife. I'm just saying, but you can keep the shotgun with no bullet too i don't know I actually had the same thoughts recently. However, I think bludgeoning is much more fun than knifing. Should the bludgeon damage be increased so that it's always a one-hit kill?
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Post by Hitman on Jan 11, 2011 17:22:05 GMT 1
Max, you can remove shotgun when there is no bullet, and just add more damages with knife ? Maybe we could put throw knives too ? Like in h&s, when you stun a zombie ( slice with knife ) you gain a throw knife. I'm just saying, but you can keep the shotgun with no bullet too i don't know I actually had the same thoughts recently. However, I think bludgeoning is much more fun than knifing. Should the bludgeon damage be increased so that it's always a one-hit kill? Yes, PLEASE! Sometimes you have to confront multiple zombies without any bullets, and if you can kill at least one of them with bludgeoning you still have a chance to survive. No need to remove shotty. And as for the stunning, why not give it a try? Now when there are long(er) rounds, people get zombified very quickly, because they want guns. And if a handful of people try to survive, stunning and throwing knives would be a nice addition.
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Post by Nico on Jan 11, 2011 17:25:36 GMT 1
Imo stunning is really something from H&S and should not be used in H&Z, just increach bludgeon damage and that should be enough
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