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Bugs
Jan 2, 2011 13:20:48 GMT 1
Post by ~Thunder~ on Jan 2, 2011 13:20:48 GMT 1
guys i was playing desert2 and i found this bug: I dont know if you know it but i thought this is nice place. (its located nearby zombie spawn) Kind Regards, ~Thunder~
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Bugs
Jan 2, 2011 13:35:47 GMT 1
Post by Charlie on Jan 2, 2011 13:35:47 GMT 1
Your screenshots are too dark, I can't see shit.
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Bugs
Jan 2, 2011 13:39:48 GMT 1
Post by ~Thunder~ on Jan 2, 2011 13:39:48 GMT 1
in the bug is dark...
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Bugs
Jan 2, 2011 13:40:06 GMT 1
Post by ~Thunder~ on Jan 2, 2011 13:40:06 GMT 1
its looks like that
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Bugs
Jan 2, 2011 14:10:23 GMT 1
Post by pessiiimistik on Jan 2, 2011 14:10:23 GMT 1
this is the map western2 and its a legal place.. u can camp there. Its allowed, so not a bug
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Bugs
Jan 2, 2011 15:17:43 GMT 1
Post by Virtus on Jan 2, 2011 15:17:43 GMT 1
I didn't took Screenshot but I've been the first zombie during 3 rounds.. and there were 20 people in server... -.-' Fix it please :/ Thanks
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Bugs
Jan 2, 2011 15:43:25 GMT 1
Post by Charlie on Jan 2, 2011 15:43:25 GMT 1
I didn't took Screenshot but I've been the first zombie during 3 rounds.. and there were 20 people in server... -.-' Fix it please :/ Thanks Just kill a human and stay in zombies until next round, if he's still in the server, you should become human upon new round. And next time create your own thread.
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Bugs
Jan 2, 2011 15:51:11 GMT 1
Post by Virtus on Jan 2, 2011 15:51:11 GMT 1
Charlie, during 2 maps it happened.. always same zombie oO
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Bugs
Jan 3, 2011 19:47:16 GMT 1
Post by pessiiimistik on Jan 3, 2011 19:47:16 GMT 1
he means after et'ed and some unlucky moments.. in these maps he got et'ed many times, cuz zombie left. Thats why he was always at zombies
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Bugs
Jan 3, 2011 20:53:03 GMT 1
Post by Virtus on Jan 3, 2011 20:53:03 GMT 1
true... like 15 times zombie :/ can't you add another rule ? like when you switch team you are forceteamed to spectators or you go to humans but you get poped :/ Thanks Oh I forgot, there is a bugg in a map but i don't remember the name of this one shit... there is an elevator and when you go upto the elevator you get invicible and zombies can't kill you and you can't go out :/ I'll try to take a screenshot
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Bugs
Jan 3, 2011 20:59:18 GMT 1
Post by Virtus on Jan 3, 2011 20:59:18 GMT 1
It is mp_re2 and I've seen you talked about this in map rules sorry, but maybe we could put a box upto elevators ? than hiders could not get there. And for the train, hum it's a little bit hard, only admins can punish blockers.
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Bugs
Jan 4, 2011 4:26:51 GMT 1
Post by max on Jan 4, 2011 4:26:51 GMT 1
I didn't took Screenshot but I've been the first zombie during 3 rounds.. and there were 20 people in server... -.-' Fix it please :/ Thanks This bug has been fixed.
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Bugs
Jan 4, 2011 18:39:00 GMT 1
Post by Virtus on Jan 4, 2011 18:39:00 GMT 1
Thanks
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Bugs
Jan 5, 2011 19:29:36 GMT 1
Post by Mario on Jan 5, 2011 19:29:36 GMT 1
2 new bugs: Sometimes when zombies win, you hear the sound but don't see the message 'Zombies win!'
And, sometimes in the start of a map, the first zombie has a humanskin and stays in the human team, but spawns at the zombie startpoint.
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Bugs
Jan 6, 2011 6:49:47 GMT 1
Post by max on Jan 6, 2011 6:49:47 GMT 1
2 new bugs: Sometimes when zombies win, you hear the sound but don't see the message 'Zombies win!' And, sometimes in the start of a map, the first zombie has a humanskin and stays in the human team, but spawns at the zombie startpoint. Thanks, I think I saw these as well. I'll try to fix them asap.
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Bugs
Jan 6, 2011 8:15:20 GMT 1
Post by greenhead on Jan 6, 2011 8:15:20 GMT 1
1 more thing if some of u hav noticed it when a new map starts every player has same skin at the first round or till when the map isnt restarted ........
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Bugs
Jan 6, 2011 14:08:34 GMT 1
Post by pessiiimistik on Jan 6, 2011 14:08:34 GMT 1
thats true, but i think its not a big problem. after some seconds ur getting ur own skin anyway
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Bugs
Jan 8, 2011 18:55:48 GMT 1
Post by Charlie on Jan 8, 2011 18:55:48 GMT 1
1. The briefcase appears in a lot of maps, but it does no use to any team right now. Max, should we bring this back to the first zombie? If yes, could you please do this because I'm not sure how. 2. Almost in every map there are dead bodies floating around in the air, this is not the case with h&s so you should be able to fix it somehow... and the general body bugs are quite annoying, perhaps possible to fix in the next RPM client? 3. Not sure if this is a bug but, if you have a pistol the pistol ammo is added to m3a1 and USAS. Let's say you have a pistol with 7 bullets, and you pickup a m3a1 weapon that is 30 bullets, you will then have 37 bullets with the m3a1, same thing with the USAS I think, not 100% confirmed yet.
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Bugs
Jan 9, 2011 8:49:54 GMT 1
Post by derocketsl on Jan 9, 2011 8:49:54 GMT 1
m3a1 & pistol thing is because they share ammo imo
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Bugs
Jan 9, 2011 13:47:41 GMT 1
Post by max on Jan 9, 2011 13:47:41 GMT 1
1. The briefcase appears in a lot of maps, but it does no use to any team right now. Max, should we bring this back to the first zombie? If yes, could you please do this because I'm not sure how. 2. Almost in every map there are dead bodies floating around in the air, this is not the case with h&s so you should be able to fix it somehow... and the general body bugs are quite annoying, perhaps possible to fix in the next RPM client? 3. Not sure if this is a bug but, if you have a pistol the pistol ammo is added to m3a1 and USAS. Let's say you have a pistol with 7 bullets, and you pickup a m3a1 weapon that is 30 bullets, you will then have 37 bullets with the m3a1, same thing with the USAS I think, not 100% confirmed yet. 1. Fixed. 2. Fixed. 3. They have the same ammoIndex, so they share ammo. The ammoIndex is based on the mp_ammoType and ammoType which you can find in SOF2.wpn. If we sort the weapons by ammo types: 0.45 ACP US SOCOM M1911A1 M3A1 12 gauge USAS-12 M590 5.56mm M4 AK74 7.62mm MSG90A1 M60 40mm grenade M4 MM1
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