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Post by kenniithhh on Dec 2, 2010 19:54:29 GMT 1
Hey guys, I haven't been active on SOF2 1.00 for a LOOOOOOOOONG time. Well this was because I play gold now and I've been working on a map called CSS_OFFICE, maybe you guys would like to have it too so here it is ! soldieroffortune2.filefront.com/file/mpoffice;117612Hope you'll enjoy cause I will ^^ Greetz KENNITHH
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Post by P o w on Dec 2, 2010 21:33:24 GMT 1
Cool, maybe we can use it some time
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Post by Charlie on Dec 2, 2010 21:48:23 GMT 1
Nice map, already tested. Looks like you've put a lot of effort in making it.
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Post by diddy on Dec 2, 2010 22:05:31 GMT 1
wow it looks outstanding kennith i wanna play it
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Post by kenniithhh on Dec 3, 2010 16:31:55 GMT 1
danke ^^ but still some bugs that have to be fixed
1. Tree in Front Yard goes away at one spot 2. A pole in front yard is gone when you go underground 3. A spawn point in deathmatch is inside the snow 4. When you throw a nade on top of Main Hall it goes through it 5. On low graphics, the extraction point has a black background 6. Maybe more?
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Post by Charlie on Dec 3, 2010 16:56:16 GMT 1
No major bugs or glitches found, the map has been well made, maybe you could release a final version soon for us to play it in our mapcycle for zombies when it is introduced.
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Post by kenniithhh on Dec 3, 2010 17:57:04 GMT 1
yes , some things seem to be working in 1.00 which dont in gold , so weird x)
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Post by derocketsl on Dec 3, 2010 18:09:47 GMT 1
Do you take requests ? I would love to play nuke on sof2 ;D! (css textures would be fine, but the overall map layout from 1.6 is much better) I thought of doing it ages ago but I dropped mapping :xD!
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Post by kenniithhh on Dec 3, 2010 20:14:50 GMT 1
if the map isn't 2 big , I could try making it yes, and it could be easier to start with the CS1.6 map because css is more complicated, though if i would make it, i would use css textures + add some things like CSS has
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Post by diior on Dec 3, 2010 22:59:25 GMT 1
nice, nice!! best map in CSS in my opinion
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Post by Source on Dec 4, 2010 1:09:58 GMT 1
Classic map, love it.
Wonder if Slizy_m8 could get this accepted with FP?
I really think there could be a gametype out of a map like this, just like mp_italy.
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Post by Charlie on Dec 4, 2010 1:36:49 GMT 1
Ye, just send shifty a pm and ask him to accept it. I have plans to use this map for an upcoming mappack.
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Post by Source on Dec 4, 2010 2:07:53 GMT 1
Hey Kenith, I think you should introduce this to www.demobase.eu, they will be interested. This map with CTF and nades, might be the best map evarr!
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Post by kenniithhh on Dec 4, 2010 22:20:29 GMT 1
Ok done that and reactions seem to be possitive as well =D but there will be a better map soon which i've been working on for 2 years without being able to finish it x)
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Post by derocketsl on Dec 5, 2010 19:38:07 GMT 1
if the map isn't 2 big , I could try making it yes, and it could be easier to start with the CS1.6 map because css is more complicated, though if i would make it, i would use css textures + add some things like CSS has You make a whole map from css and you don't know what nuke looks like : D? And the reason I mentioned 1.6, is because that version is better competitively imo. CSS version has tons of useless things, too. i.e the vents should work as it does in 1.6, not in css where you can run around in them. I am not sure how it would play out in sof2 tho. if you want to make it work, you gots to place spawns etc good and have tactical aspect to diff spawns, good example would be mp_shop in demo with patio rush/east rush nades. or even conf rush. i'd imagine that those spawn/nade combos in nuke would be garage->hut/squeaky(and the other way around) nade, ramp->radio room(and again; the other way around) etc.
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Post by kenniithhh on Dec 5, 2010 20:15:27 GMT 1
I'll check de_nuke out after ive done mp_northport , this one will even be better then office i think xD
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Post by derocketsl on Dec 7, 2010 11:57:51 GMT 1
I can help you with de_nuke, telling what needs to be done and be tester, if you want it to work out and want people to play scrims on it besides pub.
Might even dl gtk, have experience with mapping but never had consistency and motivation to finish anything big.
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